Date: Sun, 24 Jun 2012 17:45:54 +0200
To: bf-committers@blender.org, edit...@blendernation.com
Subject: [Bf-committers] Blender developer meeting notes - 24 June 2012
Hi all,
And here's a summary of today's topics at irc.freenode.net #blendercoders
1) Blender 2.64 progress
- Bug tracker is now
1. KeyingBlur (used for pre/post blur) uses a 'bokeh blur with gaussian
type flat' in the YCC color space on color channels 2+3. in 4k this can be
very slow. I would really like to see a different algorithm here. as the
bokeh type of formular is
It doe not use bokeh for couple of weeks
Mailed with Pete tonight. He was planning to commit optimization to how
feather is calculated on his monday (quite large timezone gap). Also, we've
been discussing making this stuff nicely tileable. Hopefully soon it'll be
done.
I'm changing the way this node operates, but it still needs
On Sun, Jun 24, 2012 at 8:45 AM, Ton Roosendaal t...@blender.org wrote:
- In order to tackle open issues, proposal is to postpone release to end of
July.
Ton Roosendaal suggested to then also allow for the next weeks work on
approved topics in svn - like cycles updates, mask editing,
I don't see a reason not to commit new Game engine features as well. :)
Go ahead.
Regards,
Thomas
Am 25.06.2012 01:10, schrieb Mitchell Stokes:
On Sun, Jun 24, 2012 at 8:45 AM, Ton Roosendaal t...@blender.org wrote:
- In order to tackle open issues, proposal is to postpone release to end of