Re: [Bf-committers] Blender developer meeting notes - 24 June 2012

2012-06-25 Thread j.bak...@atmind.nl
Date: Sun, 24 Jun 2012 17:45:54 +0200 To: bf-committers@blender.org, edit...@blendernation.com Subject: [Bf-committers] Blender developer meeting notes - 24 June 2012 Hi all, And here's a summary of today's topics at irc.freenode.net #blendercoders 1) Blender 2.64 progress - Bug tracker is now

Re: [Bf-committers] Blender developer meeting notes - 24 June 2012

2012-06-25 Thread Sergey Sharybin
1. KeyingBlur (used for pre/post blur) uses a 'bokeh blur with gaussian type flat' in the YCC color space on color channels 2+3. in 4k this can be very slow. I would really like to see a different algorithm here. as the bokeh type of formular is It doe not use bokeh for couple of weeks

Re: [Bf-committers] Blender developer meeting notes - 24 June 2012

2012-06-25 Thread pete larabell
Mailed with Pete tonight. He was planning to commit optimization to how feather is calculated on his monday (quite large timezone gap). Also, we've been discussing making this stuff nicely tileable. Hopefully soon it'll be done. I'm changing the way this node operates, but it still needs

Re: [Bf-committers] Blender developer meeting notes - 24 June 2012

2012-06-24 Thread Mitchell Stokes
On Sun, Jun 24, 2012 at 8:45 AM, Ton Roosendaal t...@blender.org wrote: - In order to tackle open issues, proposal is to postpone release to end of July. Ton Roosendaal suggested to then also allow for the next weeks work on approved topics in svn - like cycles updates, mask editing,

Re: [Bf-committers] Blender developer meeting notes - 24 June 2012

2012-06-24 Thread Thomas Dinges
I don't see a reason not to commit new Game engine features as well. :) Go ahead. Regards, Thomas Am 25.06.2012 01:10, schrieb Mitchell Stokes: On Sun, Jun 24, 2012 at 8:45 AM, Ton Roosendaal t...@blender.org wrote: - In order to tackle open issues, proposal is to postpone release to end of