Hi,
I would prefer to keep 2.7x releases compatible, also for scripts using BGL.
When that's not possible anymore it's time to get a 2.8 branch started.
-Ton-
Ton Roosendaal - t...@blender.org - www.blender.org
Chairman Blender Found
On Sun, Nov 29, 2015 at 3:54 PM, Brecht Van Lommel <
brechtvanlom...@pandora.be> wrote:
> Here is the OpenGL wiki page:
> http://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL
Excellent write-up. I added some sections and will add more after a good
night's sleep and the "day job" is over.
Mik
Here is the OpenGL wiki page:
http://wiki.blender.org/index.php/Dev:2.8/Source/OpenGL
On Sun, Nov 29, 2015 at 8:02 PM, Martijn Berger
wrote:
> BGL already almost has a mechanism for doing this the calls. The legacy
> calls are already separated out just the mechanism for enabling / disabling
> th
BGL already almost has a mechanism for doing this the calls. The legacy
calls are already separated out just the mechanism for enabling / disabling
this has still to be decided.
Ill try and make a proposal to add some call to bgl itself to hide them or
warn or something.
On Sun, Nov 29, 2015 at
When we switch to core profile, legacy GL calls will not be supported
at all from the driver. To solve this, Martijn proposed to have a
deprecation mode for a few versions that would prohibit use of
deprecated functions from python (probably error out when accessing
them with a warning).
On 29/11
Hi,
A small question regarding the OpenGL project:
> "Work now progresses on removing 'immediate mode' calls (glBegin,
glEnd), and on defining how to use shaders everywhere"
How does that affect Python addons? Can immediate mode still be used via
bgl? Or it's not recommended (not guaranteed to w
Hi all,
Here are the (short) notes of today's meeting in irc.freenode.net #blendercoders
1) Work on 2.77
- Project page with planning:
http://wiki.blender.org/index.php/Dev:Doc/Projects
(As agreed on, 2.77 has not been scheduled yet)
- Bastien Montagne reports good progress on library referen