Hello guys, well I'll try to be as short as possible since I don't want you to waste too much time :p.
Till few days ago, I was compiling Blender for Windows x64 systems, using Visual Studio Pro 2008. With the release of 2010, I installed this last and tried to build blender looking if there were problems. The first test came smooth.. All went right. But next tries went wrong.. I started to get lots of LINK errors and then I've seen on Blender wiki that vs 2010 is not yet supported. What I would like to do: Since I don't own a VS 2010 nor 2008 pro License and I don't want to use cracked software, I would like to set up a free software made building environment... to continue to serve x64 builds to blender users. I've seen Campbell's tutorial on how to set QTcreator and cmake on Linux, and I tried to to the same for windows.. but I got some errors on compile time ( while I had vs 2010 ).. and due to lack of time I dind't investigate that much. I've seen there is MingW for x64 too, but I don't know how it works yet. Set VS C++ Express to compile for windows x64 is possible too using the Windows SDK and then set VS C++ express to use SDK tools ( console only) but I'll have to use 2010 and I guess is not supported. I don't know other way :D.. My ideal environment would be: QTcreator as IDE, cmake and MingW ( If I understood what those tools are used for ) Could you help me somehow ? Thank you and sorry for my english sorry too if this is not the place to post these topics. Bye Ennio _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers