Re: [Bf-committers] Bump MacOS minimum requirements to 10.15 for Blender 3.5

2023-01-05 Thread Brecht Van Lommel via Bf-committers
There is not going to be an OpenGL fallback once Metal is stable. Eevee next and the viewport compositor will require Metal, it's not just about performance. On Thu, Jan 5, 2023 at 5:18 PM Chuck Ocheret via Bf-committers < bf-committers@blender.org> wrote: > It seems to me that supporting Metal

Re: [Bf-committers] Bump MacOS minimum requirements to 10.15 for Blender 3.5

2023-01-05 Thread Brecht Van Lommel via Bf-committers
The purpose is to make Blender compatible with OS and library versions specified in the VFX platform. If we are compatible with more I don't see that as a deviation, and I'm not aware of any compatibility issue that would be caused by us supporting macOS 10.15. We can formally write that in the

Re: [Bf-committers] Bump MacOS minimum requirements to 10.15 for Blender 3.5

2023-01-05 Thread Chuck Ocheret via Bf-committers
It seems to me that supporting Metal with a fallback to OpenGL for older versions might be equivalent to such a fallback for when a Vulkan implementation of the viewport gets rolled out. I have no idea how close that is yet. But I’m excited for an aggressive move forward to Vulkan and Metal

Re: [Bf-committers] Bump MacOS minimum requirements to 10.15 for Blender 3.5

2023-01-05 Thread Ray Molenkamp via Bf-committers
I have to admit, I don't have a whole lot of experience with macs, I have honestly no idea of the real-world impact of a version bump. However, given we committed to follow the VFX platform for 2023/2024 which targets 11.0 for 2023 shouldn't we either : a) Follow the VFX platform and Target 11.0

Re: [Bf-committers] Bump MacOS minimum requirements to 10.15 for Blender 3.5

2023-01-05 Thread Brecht Van Lommel via Bf-committers
I think it's reasonable to do the bump now, instead of 3 months from now when we definitely have to do it. And doing it together with the VFX platform updates and new Linux minimum requirements makes some sense. It's always unfortunate to leave behind hardware, but even macOS 10.15 is already EOL

[Bf-committers] Bump MacOS minimum requirements to 10.15 for Blender 3.5

2023-01-05 Thread Jeroen Bakker via Bf-committers
Hello all, A few weeks ago we enabled the Metal back-end for the viewport. By default Blender will start using OpenGL, but in the User preferences the Metal backend can be enabled. The first responses and test are very positive and currently it is very likely that Metal will be released as a