There is not going to be an OpenGL fallback once Metal is stable. Eevee
next and the viewport compositor will require Metal, it's not just about
performance.
On Thu, Jan 5, 2023 at 5:18 PM Chuck Ocheret via Bf-committers <
bf-committers@blender.org> wrote:
> It seems to me that supporting Metal
The purpose is to make Blender compatible with OS and library versions
specified in the VFX platform.
If we are compatible with more I don't see that as a deviation, and I'm not
aware of any compatibility issue that would be caused by us supporting
macOS 10.15.
We can formally write that in the
It seems to me that supporting Metal with a fallback to OpenGL for older
versions might be equivalent to such a fallback for when a Vulkan
implementation of the viewport gets rolled out. I have no idea how close that
is yet. But I’m excited for an aggressive move forward to Vulkan and Metal
I have to admit, I don't have a whole lot of experience with macs,
I have honestly no idea of the real-world impact of a version
bump. However, given we committed to follow the VFX platform for
2023/2024 which targets 11.0 for 2023 shouldn't we either :
a) Follow the VFX platform and Target 11.0
I think it's reasonable to do the bump now, instead of 3 months from now
when we definitely have to do it. And doing it together with the VFX
platform updates and new Linux minimum requirements makes some sense.
It's always unfortunate to leave behind hardware, but even macOS 10.15 is
already EOL
Hello all,
A few weeks ago we enabled the Metal back-end for the viewport. By default
Blender will start using OpenGL, but in the User preferences the Metal
backend can be enabled. The first responses and test are very positive and
currently it is very likely that Metal will be released as a