Hi all, recently I have looked into a problem with MinGW-w64 builds
that causes crashes when rendering with multiresolution and subsurf
modifiers with openmp enabled. From correspondence on MinGW-w64
mailing list it looks like it is related to the specific MinGW-w64
build we are using. I have recen
Hi,
I am preparing a major update of libraries and a change of the supported
compiler to resolve the crashes that occur with subsurf/multires when
compiling with openmp. This one will be used:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/rubenv
Hi,
the current build bot mingw win64 r48748 crashes on startup. Confirmed
by JesterKing on IRC.
"jesterKing: 48700 already crashes on startup. I'm guessing it has to do
with the dlls that are now used in mingw64 builds (gomp, gcc_s_sjlj,
winpthread, stdc++-6)"
Could this be a problem with you
Some debugging reveals that the crash is caused by the
pthreadGC2-w64.dll library that is included with the buildbot builds. I
have no idea how this library made its way into the build, it is not
needed for building, nor part of MinGW-w64 or the Blender mingw64
library repository. This is defin
This is an issue with the buildbot, it will need to be updated with the new
compiler.
About the issue with the crash, it is related to image paths that are not
found. I did some research during the weekend without success. cmake builds
do -not- have this problem so I suspect it may be a lib order
>
> About the issue with the crash,
>
This is the previous crash on render, not the one related to pthreads. The
new dll libraries are needed because of the new compiler build (code
compiled with it willl expect these dlls). It may be possible to ommit some
of these if all libraries are recompiled
Hi Blenderheads,
someone has fixed it. The r48788 mingw win64 buildbot version is running
fine now. Thank you for this to the dev who has fixed it!
Happy blending
Conz
Am 09.07.2012 15:23, schrieb Antony Riakiotakis:
>> About the issue with the crash,
>>
> This is the previous crash on render,
> someone has fixed it. The r48788 mingw win64 buildbot version is running
> fine now. Thank you for this to the dev who has fixed it!
>
i compiled after this revision and problem still persists.
Regards
Yousef Harfoush
ba...@msn.com
___
On Tue, Jul 10, 2012 at 3:24 PM, Constantin Rahn wrote:
> Hi Blenderheads,
>
> someone has fixed it. The r48788 mingw win64 buildbot version is running
> fine now. Thank you for this to the dev who has fixed it!
I replaced the mingw64 version used :)
--
Nathan Letwory
Letwory Interactive
http:/
>I replaced the mingw64 version used :)can you post a link to it, thanks.
Regards
Yousef Harfoush
ba...@msn.com
___
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Bf-committers@blender.org
http://lists.blender.org/mailman/listinf
It was posted on the mailing list a few weeks ago, you should be using
this MinGW-w64 build:
http://sourceforge.net/projects/mingw-w64/files/Toolchains%20targetting%20Win64/Personal%20Builds/rubenvb/release/x86_64-w64-mingw32-gcc-4.7.1-release-win64_rubenvb.7z/download
Make sure your libraries ar
i used the this build, i though nathan has another one.
the problem is still there!
Regards
Yousef Harfoush
ba...@msn.com
> Date: Sun, 15 Jul 2012 14:42:40 +1000
> From: comcal...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Change of MinGW64 compiler
This build is the new one used by the buildbot. What issue are you
having exactly?
On 15/07/2012 5:16 PM, Yousef Hurfoush wrote:
> i used the this build, i though nathan has another one.
> the problem is still there!
>
> Regards
> Yousef Harfoush
> ba...@msn.com
>
__
There have been a few issues with the new MinGW compiler unfortunately, one
is crashes with missing or packed images (which only happens on scons) and
we have another bug possibly deadlock-related in the tracker. Unfortunately
with me being in GSOC and the insane amount of time it takes to compile
Subject: [Bf-committers] Change of MinGW64 compiler
>
> Hi all, recently I have looked into a problem with MinGW-w64 builds
> that causes crashes when rendering with multiresolution and subsurf
> modifiers with openmp enabled. From correspondence on MinGW-w64
> mailing list it looks like it
Hi, this error message says that, in fact, there is almost no library
present in your system. Did you change the name or path of your lib
folder somehow? Did you change python version or bitness? Blender
works fine here with default arguments and the builder looks like it's
working too.
___
ect: Re: [Bf-committers] Change of MinGW64 compiler
>
> Hi, this error message says that, in fact, there is almost no library
> present in your system. Did you change the name or path of your lib
> folder somehow? Did you change python version or bitness? Blender
> works fine here wit
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