Hi,
arkan...@gmail.com (2010-01-10 at 1629.22 +0100):
> -I have noticed is that normal and z buffers are anti-aliased. Doesn´t
> this produce incorrect results at object edges?
Are you using the full sample option? If yes, I would say the node
needs a change to work with that and allow AA filterin
Problem solved, never mind. But I have two new questions:
-I think that replacing the Z layer with a view space position layer
would be useful. You still have the depth information in the B channel
of the layer, but you have complete position data in RGB. Many
post-process effects could benefit fr
I´ve got the node working properly. However there´s one small thing
that eventually leads blender to a crash: I added a per pixel view
position layer pass, and when i activate it, in the Render Layer
composite node, instead of appearing a "Position" output, appears a
"Mist" output that contains cor
ok! got it working. thank you!
2010/1/7, Xavier Thomas :
> You also need to "RNAifying" you DNA parameters.
> Take a look at
> source/blender/makesrna/intern/rna_nodetree.c
>
> 2010/1/7 José María Méndez
>
>> I´ve already checked out and compiled blender from the svn, now i´ve
>> added a new comp
You also need to "RNAifying" you DNA parameters.
Take a look at
source/blender/makesrna/intern/rna_nodetree.c
2010/1/7 José María Méndez
> I´ve already checked out and compiled blender from the svn, now i´ve
> added a new composite node but the ui elements of the node appear as a
> grayed out re
I´ve already checked out and compiled blender from the svn, now i´ve
added a new composite node but the ui elements of the node appear as a
grayed out rectangle. I think i must establish some linking between
the ui and the node filter parameters besides creating the elements in
drawnode.c, but i ca
Hi Roger!
I did not receive your mail, since i just subscribed to the list. If you
could forward it to me i would be grateful. I won´t be able to check my
email in a day or two though, but when i do and i gather enough info from
your mail or some other sources i´ll let you know.
C is the languaje
I wrote a patch to add somme composite nodes last year :
https://projects.blender.org/tracker/?func=detail&aid=18012&group_id=9&atid=127
This is for 2.4x so I guess some things have changed but it is a good start
xavier
2010/1/4 José María Méndez
> Hi everyone!
>
> I was refered to this list
this message and contact Mr. Wickes immediately.
From: José María Méndez
To: bf-committers@blender.org
Sent: Mon, January 4, 2010 4:35:40 PM
Subject: [Bf-committers] Composite nodes question
Hi everyone!
I was refered to this list from the Blender Artist forum
Hi everyone!
I was refered to this list from the Blender Artist forums, in order to have
a question answered (this thread):
http://blenderartists.org/forum/showthread.php?t=175863
My question is basically the same i wrote there: I want to create a new
composite node from scratch, but don´t know
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