Re: [Bf-committers] Composite nodes question

2010-01-10 Thread GSR
Hi, arkan...@gmail.com (2010-01-10 at 1629.22 +0100): > -I have noticed is that normal and z buffers are anti-aliased. Doesn´t > this produce incorrect results at object edges? Are you using the full sample option? If yes, I would say the node needs a change to work with that and allow AA filterin

Re: [Bf-committers] Composite nodes question

2010-01-10 Thread José María Méndez
Problem solved, never mind. But I have two new questions: -I think that replacing the Z layer with a view space position layer would be useful. You still have the depth information in the B channel of the layer, but you have complete position data in RGB. Many post-process effects could benefit fr

Re: [Bf-committers] Composite nodes question

2010-01-09 Thread José María Méndez
I´ve got the node working properly. However there´s one small thing that eventually leads blender to a crash: I added a per pixel view position layer pass, and when i activate it, in the Render Layer composite node, instead of appearing a "Position" output, appears a "Mist" output that contains cor

Re: [Bf-committers] Composite nodes question

2010-01-07 Thread José María Méndez
ok! got it working. thank you! 2010/1/7, Xavier Thomas : > You also need to "RNAifying" you DNA parameters. > Take a look at > source/blender/makesrna/intern/rna_nodetree.c > > 2010/1/7 José María Méndez > >> I´ve already checked out and compiled blender from the svn, now i´ve >> added a new comp

Re: [Bf-committers] Composite nodes question

2010-01-07 Thread Xavier Thomas
You also need to "RNAifying" you DNA parameters. Take a look at source/blender/makesrna/intern/rna_nodetree.c 2010/1/7 José María Méndez > I´ve already checked out and compiled blender from the svn, now i´ve > added a new composite node but the ui elements of the node appear as a > grayed out re

Re: [Bf-committers] Composite nodes question

2010-01-07 Thread José María Méndez
I´ve already checked out and compiled blender from the svn, now i´ve added a new composite node but the ui elements of the node appear as a grayed out rectangle. I think i must establish some linking between the ui and the node filter parameters besides creating the elements in drawnode.c, but i ca

Re: [Bf-committers] Composite nodes question

2010-01-04 Thread José María Méndez
Hi Roger! I did not receive your mail, since i just subscribed to the list. If you could forward it to me i would be grateful. I won´t be able to check my email in a day or two though, but when i do and i gather enough info from your mail or some other sources i´ll let you know. C is the languaje

Re: [Bf-committers] Composite nodes question

2010-01-04 Thread Xavier Thomas
I wrote a patch to add somme composite nodes last year : https://projects.blender.org/tracker/?func=detail&aid=18012&group_id=9&atid=127 This is for 2.4x so I guess some things have changed but it is a good start xavier 2010/1/4 José María Méndez > Hi everyone! > > I was refered to this list

Re: [Bf-committers] Composite nodes question

2010-01-04 Thread Roger Wickes
this message and contact Mr. Wickes immediately. From: José María Méndez To: bf-committers@blender.org Sent: Mon, January 4, 2010 4:35:40 PM Subject: [Bf-committers] Composite nodes question Hi everyone! I was refered to this list from the Blender Artist forum

[Bf-committers] Composite nodes question

2010-01-04 Thread José María Méndez
Hi everyone! I was refered to this list from the Blender Artist forums, in order to have a question answered (this thread): http://blenderartists.org/forum/showthread.php?t=175863 My question is basically the same i wrote there: I want to create a new composite node from scratch, but don´t know