Re: [Bf-committers] Concept bug with Shrinkwrap(projection)+armatures

2012-05-21 Thread Juan Pablo Bouza
you I have done several full body muscle simulation rigs. See you! > Date: Tue, 22 May 2012 00:53:12 +0200 > From: vicenteca...@gmail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] Concept bug with Shrinkwrap(projection)+armatures > > Hi Pablo, > > Th

Re: [Bf-committers] Concept bug with Shrinkwrap(projection)+armatures

2012-05-21 Thread Vicente
Hi Pablo, Thanks for your comments. However I'm not able to reach a usable solution even with "nearest surface point". I've tried everything, without succeed. If you want to try I've uploaded a simplified version of the eye rig: http://www.pasteall.org/blend/14049 . The "target" bone should ke

Re: [Bf-committers] Concept bug with Shrinkwrap(projection)+armatures

2012-05-18 Thread Juan Pablo Bouza
Hi Vicente! First of all I'm a blender user, not a blender coder :) I see your problem, and it seems a very difficult one... For simple deformations the axis choice would work, but what if the face of the monkey was also deformed by other bones or shapekeys? In that case not even a change in

[Bf-committers] Concept bug with Shrinkwrap(projection)+armatures

2012-05-17 Thread Vicente
Hi, I've been told to post this message here because the bug report has been ignored so far. This is the report: http://projects.blender.org/tracker/?func=detail&aid=31326&group_id=9&atid=498 Anyway I go to explain