Re: [Bf-committers] Conversion to a dynamic/plugable modifier system

2012-12-06 Thread kk
On Dec 5, 2012 2:38:33 AM, Chad Fraleigh wrote: On Tue, Dec 4, 2012 at 11:26 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: As you have found from reading the code, Blender wasn't really designed with plugins in mind. Code for things like modifiers tends to be scattered over

Re: [Bf-committers] Conversion to a dynamic/plugable modifier system

2012-12-05 Thread Chad Fraleigh
On Tue, Dec 4, 2012 at 11:49 PM, José Ricarte rica...@aixalanca.com wrote: Hi, about plugins system support in Blender, IMHO, as user. I think it would be to consider a milestone in future versions. Something specific to modifiers, or a generic one that does all the work common to

Re: [Bf-committers] Conversion to a dynamic/plugable modifier system

2012-12-05 Thread Chad Fraleigh
On Tue, Dec 4, 2012 at 11:26 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: As you have found from reading the code, Blender wasn't really designed with plugins in mind. Code for things like modifiers tends to be scattered over many files. I fear that making a C/C++ plugin system

Re: [Bf-committers] Conversion to a dynamic/plugable modifier system

2012-12-05 Thread Edward Amani
Hi, this could be part of the deps graph planning as a bigger project, of course, but it is interesting. Amani. On 12/5/2012 2:29 AM, Chad Fraleigh wrote: I've been looking into the idea of having blender support dynamic (and thus plugable) modifiers. Right now it requires any new ones to be

[Bf-committers] Conversion to a dynamic/plugable modifier system

2012-12-04 Thread Chad Fraleigh
I've been looking into the idea of having blender support dynamic (and thus plugable) modifiers. Right now it requires any new ones to be merged into the base code and a new version of blender compiled and released. If the Addons and python scripting required this overhead then those contributions

Re: [Bf-committers] Conversion to a dynamic/plugable modifier system

2012-12-04 Thread Brecht Van Lommel
Hi, As you have found from reading the code, Blender wasn't really designed with plugins in mind. Code for things like modifiers tends to be scattered over many files. I fear that making a C/C++ plugin system work is a far bigger project than you might think. Getting all the components like

Re: [Bf-committers] Conversion to a dynamic/plugable modifier system

2012-12-04 Thread José Ricarte
Hi, about plugins system support in Blender, IMHO, as user. I think it would be to consider a milestone in future versions. -Ciriaco El 05/12/2012 8:26, Brecht Van Lommel escribió: Hi, As you have found from reading the code, Blender wasn't really designed with plugins in mind. Code