Re: [Bf-committers] Cursor snaps to objects

2012-09-20 Thread Daniel Salazar - 3Developer.com
Wow! Talk about hidden feature :D It's quite cool, but i think it shouldn't be located in the preferences but in the N panel instead with a simple name like Stick to Surface http://www.3developer.com/tmp/snapsurface.png cheers Daniel Salazar patazstudio.com On Thu, Sep 20, 2012 at 8:27 PM, Cam

Re: [Bf-committers] Cursor snaps to objects

2012-09-20 Thread Campbell Barton
Yep, it used to be included (hidden) in the Auto-Depth option, but Andy wanted to use cursor depth without other auto-depth navigation - so it was split out. On Fri, Sep 21, 2012 at 11:44 AM, Jonathan Williamson wrote: > Oh, good call Luke. I was not aware of that and has mistakenly enabled it.

Re: [Bf-committers] Cursor snaps to objects

2012-09-20 Thread Jonathan Williamson
Oh, good call Luke. I was not aware of that and has mistakenly enabled it. Thanks! Is that an addition to 2.64? I hadn't ever seen it. -- Jonathan Williamson Education Manager and Instructor CG Cookie, Inc http://cgcookie.com On Thursday, September 20, 2012 at 8:42 PM, Luke Frisken wrote:

Re: [Bf-committers] Cursor snaps to objects

2012-09-20 Thread Luke Frisken
Does this still occur with the cursor depth option turned off? On Fri, Sep 21, 2012 at 11:32 AM, Jonathan Williamson wrote: > Hey everyone, > > At what point did the 3D Cursor get changed to snap to any object > underneath it when placing it with the LMB? What was the rational behind > this? > >

[Bf-committers] Cursor snaps to objects

2012-09-20 Thread Jonathan Williamson
Hey everyone, At what point did the 3D Cursor get changed to snap to any object underneath it when placing it with the LMB? What was the rational behind this? In my experience this is already causing a lot of problems when wanting to set the cursor for a specific purpose. This is particularly