[Bf-committers] Cycles and voxel data texture?

2014-07-25 Thread Paul Melis
Hi, With smoke/fire volumes now renderable in Cycles does this mean that the general voxel data texture (with voxel data loaded from file) also works in Cycles? E.g. [1] mentions that that was a target for 2.71. In the 2.71 release notes the summary mentions "Cycles now includes support for re

Re: [Bf-committers] Cycles and voxel data texture?

2014-07-25 Thread Ronan Ducluzeau
As it is written in release notes, Cycles smoke rendering is possible by using smoke domain mesh attributes. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Cycles#Fire_and_Smoke_Rendering There are only 3 object attributes that does not cover the 4 sources of Voxel Data Textures. Hea

Re: [Bf-committers] Cycles and voxel data texture?

2014-07-26 Thread Paul Melis
Sorry, but your comments don't make things much clearer to me. Do you mean that general VoxelData textures can be used in smoke domains (but with limitations)? I'm interested in rendering of general 3D volumes of (scientific) data, not in smoke or fire. Paul On 07/25/2014 06:41 PM, Ronan Duclu