Re: [Bf-committers] Developer Guidelines

2014-11-16 Thread brita
Hi Anish, with the experience you claim, I would suggest you to get started with the addons repository, as it is python code and not C/C++. For a smoother adaptation :) Start by building Blender: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender and get in touch with the developers'

[Bf-committers] Developer Guidelines

2014-11-14 Thread Anish Shah
Hi! I am Anish, from New Delhi India. I work on a 3D printing venture called 3Dware -- www.3dware.co.in and have some experience working with Blender though my knowledge is pretty limited as of now. I wanted to understand and contribute to the code base of Blender and was looking for pointers