Hi all,
I'd like to propose that after the 2.6 series completes that we start
scheduling patch review and perhaps have a development focus.
My thoughts were to have a 1 or 2 month rotating cycle where we focus
on one area of Blender and try and bring that area to be the industry
leader in terms
> Hi all,
>
> I'd like to propose that after the 2.6 series completes that we start
> scheduling patch review and perhaps have a development focus.
>
> My thoughts were to have a 1 or 2 month rotating cycle where we focus
> on one area of Blender and try and bring that area to be the industry
> l
In reply to Tom M (letter...@gmail.com):
Hi Tom,
It's a good idea, but I'm afraid it will chase away developers if
we lock things down too much. Most of the people work on what they
want to work on. What your suggesting sounds an awful lot like
hey lets make the developers focus on things we wa
Hi,
if one distinctive part needs to be exceedingly improved, it makes
sense to focus on it. However, if so many different things need work
anyway, it's more efficient not to focus too much. Otherwise too many
developers are working on the same thing, which causes overhead,
confusing and makes dec
Python itself needs to go somewhere on that long list, not just something
that will "probably" be used in all those things. Blender still can not be
controlled well from larger pipelines because it can not be automatically
launched and passed a python script that takes over - currently one big
lim
--- On Thu, 12/17/09, Goat Man wrote:
> Python itself needs to go somewhere
> on that long list, not just something
> that will "probably" be used in all those things.
> Blender still can not be
> controlled well from larger pipelines because it can not be
> automatically
> launched and passed
I think this plan could work, but only if the BF invested funds in
paying relevant developers for the duration of each cycle. I think
this is effectively what the open movie projects accomplish, without
the requirement that the new features must be tested in production of
a short film.
Joe
On Th
Hi Tom,
Bringing some area to be industry leader in 1 or 2 months is
absolutely impossible, no matter how many developers work on it.
Development speed does not even remotely scale linearly by the number
of concurrent developers working on it. Having all the developers
working on one area would be
Hi all thanks for the comments, I appear to have not communicated
clearly, since there is widespread misunderstanding of what I was
proposing.
Brecht,
> Having all the developers
> working on one area would be already very problematic in one company,
> but distributed over the internet this just
Hi
> I think this plan could work, but only if the BF invested funds in
>paying relevant developers for the duration of each cycle. I think
>this is effectively what the open movie projects accomplish, without
>the requirement that the new features must be tested in production of
>
>Joe
Why n
>
> > Bringing some area to be industry leader in 1 or 2 months is
> > absolutely impossible, no matter how many developers work on it.
>
> There are a few areas that could be. UV tools are extremely close for
> instance, we are behind headus but not by a large amount. The
> modeling tools could
From: Charles Wardlaw
To: bf-blender developers
Sent: Fri, December 18, 2009 10:01:44 AM
Subject: Re: [Bf-committers] Development plan proposal for after the 2.6 series
move forwards. Perhaps that conversation could move to a wiki or a google
wave thread if the mailing list isn't the pr
>
> regarding Charles's idea about a wiki feature/comp, there has been
> http://wiki.blender.org/index.php/Dev:Ref/Competitor_Analysis
> for years, already categorized. perhaps we could take an item,
> update it for the competitors in that space, and go from there.
>
That's not a bad idea, althoug
Hi,
Luckily the "after the 2.6 series" will take a while ;)
But seriously, any future we can think of will only work if you can
make it work in a natural way. Defining a vision (like the bi-monthly
develop focus) is a nice one, but you won't get much volunteers
inspired for it. And not with
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