Hi,
The changes the started this discussion are the texture face changes in
2.60. Since the texture face "Light" option was merged into the material
"Shadeless" option, textures no longer display shadeless by default. When
you select Cycles as a render engine, the draw types work different now
too
Hi,
I forgot to ask Brecht at the meeting about this... this is important
to get right for the release at least, without too much regression.
We then can also try two things;
- for now (2.61+) keep things work compatible
- get a redesign proposal for 3d view drawing methods in general
-Ton-
Maybe I'm missing some facts, but the way I see it, to make it as simple as
possible, giving at the same time some versatility, overall changes could
be:
- Textured Solid option (could be) out from display/shading, as it can be
selected in the viewport's shading menu (as seen on the mockup)
- All v
A short look at you screenshot/mochup gave me a good impression. I would
really like to see it simplified that way.
The only thing that isn't quite clear to me would be the difference
between Textured->Textured and Textured->Shadeless. I would assume that
both are the same? Or is TT meant to be
I agree, it is a mess right now. Personally I would love something like
this:
http://dl.dropbox.com/u/2294713/textureshadingmodes.png
As for key mapping, imho, it would be nice to use SHIFT+Z to switch between
all texture shading options (texture, tex solid, shaderless, and GLSL)
Also, ALT+Z woul
That option isn't working anymore in *recent svn versions*, since the
solid shading is combined with the only-textured shading. The only way
to get an actual shadeless textured mode (needed for projection and
texture painting) is to move all lamps on a hidden layer. I think that
this isn't intu
There is an option to display shadeless textures in solid mode (in
Display subpanel, toggle "Textured Solid")... Lighting-only mode seems
to be really absent, though.
I'm just a regular Blender user, but I think having all
shading-related settings in one place would be nice.
___
Hello,
I noticed some recent changes on how blender renders the content inside
the 3D-View and at first i thought that it would be a bug in the current
revisions. So I opened a bug report after some curious postings inside
blendpolis.de (a well known German community website/forum for blender)