Re: [Bf-committers] Display modes for 3D-View from user perspective

2011-11-27 Thread Brecht Van Lommel
Hi, The changes the started this discussion are the texture face changes in 2.60. Since the texture face "Light" option was merged into the material "Shadeless" option, textures no longer display shadeless by default. When you select Cycles as a render engine, the draw types work different now too

Re: [Bf-committers] Display modes for 3D-View from user perspective

2011-11-27 Thread Ton Roosendaal
Hi, I forgot to ask Brecht at the meeting about this... this is important to get right for the release at least, without too much regression. We then can also try two things; - for now (2.61+) keep things work compatible - get a redesign proposal for 3d view drawing methods in general -Ton-

Re: [Bf-committers] Display modes for 3D-View from user perspective

2011-11-27 Thread Julio Iglesias
Maybe I'm missing some facts, but the way I see it, to make it as simple as possible, giving at the same time some versatility, overall changes could be: - Textured Solid option (could be) out from display/shading, as it can be selected in the viewport's shading menu (as seen on the mockup) - All v

Re: [Bf-committers] Display modes for 3D-View from user perspective

2011-11-24 Thread Tobias Oelgarte
A short look at you screenshot/mochup gave me a good impression. I would really like to see it simplified that way. The only thing that isn't quite clear to me would be the difference between Textured->Textured and Textured->Shadeless. I would assume that both are the same? Or is TT meant to be

Re: [Bf-committers] Display modes for 3D-View from user perspective

2011-11-24 Thread Julio Iglesias
I agree, it is a mess right now. Personally I would love something like this: http://dl.dropbox.com/u/2294713/textureshadingmodes.png As for key mapping, imho, it would be nice to use SHIFT+Z to switch between all texture shading options (texture, tex solid, shaderless, and GLSL) Also, ALT+Z woul

Re: [Bf-committers] Display modes for 3D-View from user perspective

2011-11-24 Thread Tobias Oelgarte
That option isn't working anymore in *recent svn versions*, since the solid shading is combined with the only-textured shading. The only way to get an actual shadeless textured mode (needed for projection and texture painting) is to move all lamps on a hidden layer. I think that this isn't intu

Re: [Bf-committers] Display modes for 3D-View from user perspective

2011-11-23 Thread Dima Glibitsky
There is an option to display shadeless textures in solid mode (in Display subpanel, toggle "Textured Solid")... Lighting-only mode seems to be really absent, though. I'm just a regular Blender user, but I think having all shading-related settings in one place would be nice. ___

[Bf-committers] Display modes for 3D-View from user perspective

2011-11-23 Thread Tobias Oelgarte
Hello, I noticed some recent changes on how blender renders the content inside the 3D-View and at first i thought that it would be a bug in the current revisions. So I opened a bug report after some curious postings inside blendpolis.de (a well known German community website/forum for blender)