Re: [Bf-committers] Eevee/Cycles light intensity mismatch?

2019-03-17 Thread Jim Bates
Asked a similar question before, and was told that light options were going to be changed - eliminating some features. Not sure it's related but does concern me that "spot/Halo" lights are going to be removed/limited. May be for other optimization of filed/object performance processing, but I don't

Re: [Bf-committers] Eevee/Cycles light intensity mismatch?

2019-03-17 Thread Brecht Van Lommel
It's planned to be unified: https://developer.blender.org/T54659 On Sun, Mar 17, 2019 at 10:30 AM gandalf3 wrote: > I've noticed that lights with the same settings are rendered with > obviously different intensities between Eevee and Cycles. > > Is this a bug? I had thought that part of the goal

[Bf-committers] Eevee/Cycles light intensity mismatch?

2019-03-17 Thread gandalf3
I've noticed that lights with the same settings are rendered with obviously different intensities between Eevee and Cycles. Is this a bug? I had thought that part of the goal for Eevee was to behave as close to Cycles as possible, allowing it to be used as a sort of "preview" for a full Cycles ren