Hi again,
So the defocus node reads the necessary values needed to calculate an fstop
from the camera, but then why isn't it physically correct? I am also very
confused about the added max blur, which is why I call this node a purely
creative node, and not a 1-to-1 fstop node. When I set the
Hi all,
just a small one. The defocus node already has a scene option where
users can select where to read the camera from.
Jeroen.
On 05/17/2015 09:47 AM, Jeroen Bakker wrote:
Hi all,
Well the defocus node has a setting no_zbuf. this option is used to
determine if it needs to preprocess
Hi all,
Well the defocus node has a setting no_zbuf. this option is used to
determine if it needs to preprocess the z input. When no_zbuf is set,
the fstop and active camera settings are not used at all. When it is
turned off the fstop is read from the node and the active camera
distance,
As I see it, the f-stop value in the defocus node has nothing to do with
what f-stop is in Cycles (and in reality). This value in the defocus node
is a purely creative tool, and as such should stay, but the name should
change to focal blur so it is not confused with the concept and mechanism
of
Hi,
Indeed there is redundancy there. There's just one reason it hasn't
been merged: cycles has its own f-stop number. Ideally we would import
the camera f-stop from blender during rendering but that would require
us to do a version patch -from- cycles camera data to blender to keep
old files
Hi all,
just noticed that there are currently 2 places where you can/need to set
the F-Stop.
1. In the camera settings (was first only visible in cycles, but since
viewport project it is also visible for blender renderer)
2. In the compositor defocus node.
The compositor defocus node does not
I'm not sure how you can drop F-Stop from the defocus node. it's not
guaranteed that render scene is used for compositing, meaning different
value might be needed.
On Tue, May 12, 2015 at 2:27 AM, Antony Riakiotakis kal...@gmail.com
wrote:
Hi,
Indeed there is redundancy there. There's just
Is it not so that you set it in cycles and then live with the results but
in the compositor you can change it real time and see the results? I would
not want to loose the interactive aspect.
On Mon, May 11, 2015 at 11:55 PM, Sergey Sharybin sergey@gmail.com
wrote:
I'm not sure how you can