Hi Raul, this sounds very good to me. If you have code that you can
walk me through, I can see about converting it to work with the new
PBVH stuff... or however you'd like to proceed with it, really. :)
Thanks,
-Nicholas
On Mon, Oct 17, 2011 at 8:08 PM, Raul Fernandez wrote:
> @Nicholas
>
> I sa
@Nicholas
I saw with great pleasure your recent development on Dynamic Sculpting, as my
lack of free time was preventing me to fulfill my promises with the Blender
community that have helped me so much in the past and I never forget that, so I
have being carrying with a conscience burden every
Hi Janne :)
Starting the documentation I have exhaustive tried the commit and have
found several issues, hopefully I have the solution for two or the three
problems I have found.
First the moving fluid emitter:
when you play a fluid sim and start moving emitter particle fluids
inherit th