Re: [Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-25 Thread Carsten Wartmann
Am 23.04.2013 18:55, schrieb Jeroen Bakker: > Hi Trevor, Hi Jeroen, hi Trevor, > Arduino in Blender seems nice, but we have some questions. > > The Arduino API seems to depend on Java (JRE) and GCC. These libraries > are not installed with Blender userbase. Having Arduino as part of > Blender cor

Re: [Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-24 Thread tsquar3d
Hi Ton, Ton Roosendaal wrote > I would like to point at the stakeholder principle for open source > projects. Especially when special hardware is involved (like 3DConnexion, > Wacom, Leap, Oculus, Arduino, Kinect, or stereo displays) I would like to > see a very clear end-user case. I seem to

Re: [Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-24 Thread Ton Roosendaal
Hi, I would like to point at the stakeholder principle for open source projects. Especially when special hardware is involved (like 3DConnexion, Wacom, Leap, Oculus, Arduino, Kinect, or stereo displays) I would like to see a very clear end-user case. I always tried get the company behind this

Re: [Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-23 Thread Trevor Tomesh
Monique, Currently I am considering just reading data in -- but I would very much like to be able to program at least the arduino uno over serial in the blender python IDE. Trevor On Tue, Apr 23, 2013 at 8:26 PM, Monique wrote: > Hi Trevor, > Having the dataavailable through the Logic Bricks a

Re: [Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-23 Thread Monique
Hi Trevor, Having the dataavailable through the Logic Bricks adds value. Though there might besome challenges for reading data using python and adding this to the Blender core (C) for the logic bricks. IMHO reading the data using C would be preferable. In your solution will it also be possible

Re: [Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-23 Thread Trevor Tomesh
Jeroen, Yes, the android API is based on processing which is based on JRE. However, a) there is a python implementation and b) you can use pyserial. My idea is that you could make the data available through the logic bricks -- ie, you set a sensor that gets triggered for a certain input value. Al

Re: [Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-23 Thread Stephen Swaney
On Tue, Apr 23, 2013 at 06:55:20PM +0200, Jeroen Bakker wrote: > Hi Trevor, > > Arduino in Blender seems nice, but we have some questions. > > The Arduino API seems to depend on Java (JRE) and GCC. These libraries > are not installed with Blender userbase. Having Arduino as part of > Blender co

Re: [Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-23 Thread Jeroen Bakker
Hi Trevor, Arduino in Blender seems nice, but we have some questions. The Arduino API seems to depend on Java (JRE) and GCC. These libraries are not installed with Blender userbase. Having Arduino as part of Blender core would also make Blender depending on these components. What are your ideas

Re: [Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-22 Thread Mitchell Stokes
I'll let others provide feedback on the Arduino thing (although this sounds like something that could be whipped up as a script pretty easily). As for the particle system, the reason the BGE doesn't have a built-in system isn't so much the difficulty in making a particle system (a simple emitter is

[Bf-committers] GSoC - BGE Particle System or Arduino API

2013-04-22 Thread Trevor Tomesh
Hi all, I've been hashing out a few ideas for this years GSoC, and I was wondering if anyone would be interested in mentoring me? BGE Particle System: As you probably know, the BGE does not have a built-in particle system. In order to make the BGE more attractive, I propose that a basic particle