Am 23.04.2013 18:55, schrieb Jeroen Bakker:
> Hi Trevor,
Hi Jeroen, hi Trevor,
> Arduino in Blender seems nice, but we have some questions.
>
> The Arduino API seems to depend on Java (JRE) and GCC. These libraries
> are not installed with Blender userbase. Having Arduino as part of
> Blender cor
Hi Ton,
Ton Roosendaal wrote
> I would like to point at the stakeholder principle for open source
> projects. Especially when special hardware is involved (like 3DConnexion,
> Wacom, Leap, Oculus, Arduino, Kinect, or stereo displays) I would like to
> see a very clear end-user case.
I seem to
Hi,
I would like to point at the stakeholder principle for open source projects.
Especially when special hardware is involved (like 3DConnexion, Wacom, Leap,
Oculus, Arduino, Kinect, or stereo displays) I would like to see a very clear
end-user case.
I always tried get the company behind this
Monique,
Currently I am considering just reading data in -- but I would very much
like to be able to program at least the arduino uno over serial in the
blender python IDE.
Trevor
On Tue, Apr 23, 2013 at 8:26 PM, Monique wrote:
> Hi Trevor,
> Having the dataavailable through the Logic Bricks a
Hi Trevor,
Having the dataavailable through the Logic Bricks adds value. Though
there might besome challenges for reading data using python and adding
this to the Blender core (C) for the logic bricks. IMHO reading the data
using C would be preferable.
In your solution will it also be possible
Jeroen,
Yes, the android API is based on processing which is based on JRE. However,
a) there is a python implementation and b) you can use pyserial.
My idea is that you could make the data available through the logic bricks
-- ie, you set a sensor that gets triggered for a certain input value.
Al
On Tue, Apr 23, 2013 at 06:55:20PM +0200, Jeroen Bakker wrote:
> Hi Trevor,
>
> Arduino in Blender seems nice, but we have some questions.
>
> The Arduino API seems to depend on Java (JRE) and GCC. These libraries
> are not installed with Blender userbase. Having Arduino as part of
> Blender co
Hi Trevor,
Arduino in Blender seems nice, but we have some questions.
The Arduino API seems to depend on Java (JRE) and GCC. These libraries
are not installed with Blender userbase. Having Arduino as part of
Blender core would also make Blender depending on these components.
What are your ideas
I'll let others provide feedback on the Arduino thing (although this sounds
like something that could be whipped up as a script pretty easily). As for
the particle system, the reason the BGE doesn't have a built-in system
isn't so much the difficulty in making a particle system (a simple emitter
is
Hi all,
I've been hashing out a few ideas for this years GSoC, and I was wondering
if anyone would be interested in mentoring me?
BGE Particle System:
As you probably know, the BGE does not have a built-in particle system. In
order to make the BGE more attractive, I propose that a basic particle
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