Re: [Bf-committers] Game Properties - do we need that?

2013-09-24 Thread Dalai Felinto
I remember similar questions popping up before. More specifically regarding the alpha options we can set that affects the bge but not rendering. I would say we postpone those topics in the next viewport revamp ___ Bf-committers mailing list Bf-committers@

Re: [Bf-committers] Game Properties - do we need that?

2013-09-24 Thread Brecht Van Lommel
The comment in the code is this: # display even when not in game mode because these settings effect the 3d view return (sima and sima.image) # and (rd.engine == 'BLENDER_GAME') So it does have some effect still even in the game engine is disabled. On Tue, Sep 24, 2013 at 12:14

[Bf-committers] Game Properties - do we need that?

2013-09-24 Thread Cezary Kopias
In UV/Image View we have "Game Properties" in "N" panel. Do Cycles or Internal makes any use of it or maybe its simply overlooked and we can hide it when using those render engines? Also I build without GameEngine and still have this. ___ Bf-committers m