For the record, I wasn't suggesting that you put your functionality in the
method that I linked you to but rather update the method you've added to
follow a similar approach to the method specified (i.e. get the objects
directly from the scene as opposed to iterating over the buttons.)
Glad that y
That worked! Thank you, Lukas.
-Jeff
On 8/7/2017 9:50 PM, Lukas Stockner wrote:
> The PointerRNA contains two data pointers, in your case, you'll probably want
> to use ptr.id.data - while it's a void*, it will point to some ID datablock,
> so ((ID*)(ptr.id.data))->name should contain "OB".
>
Actually, I take that back. It's pretty messy to handle that from the
Restrict View section because it would mean overriding the ability to
turn on/off the view/select/render icons. Plus, out of the available
modifier keys (shift, alt, oskey -- ctrl is already taken), only shift
appears to work
Hi Matt --
Thanks for the tip. I was able to get a proof-of-concept working going
off of that code instead of dealing with the uiBut objects. I'll dig
more into this, but I think I can make it work.
-Jeff
On 8/6/2017 5:15 PM, Matthew Keller wrote:
> Hi Jeff,
>
> Not sure if you've seen this,
Hi Jeff,
Not sure if you've seen this, but there is a way to perform the 'Restrict
View' action in the ui recursively by pressing Ctrl while clicking. This is
the function that enables that behavior as far as I can tell:
https://developer.blender.org/diffusion/B/browse/master/source/blender/editor
Hello --
I recently discovered that it's possible to automate the render or view
capability of an object via the Outliner:
https://blenderartists.org/forum/showthread.php?237747-How-can-i-hide-object-during-animation
This is a fantastic feature, but I need a way to select multiple objects
a