hi,
https://www.indiegogo.com/projects/open-3d-model-exchange-format-and-exporters-for-popular-software#home
http://opengex.org/
just came across opengex and then i remembered this thread.
sounds interesting and maybe some of you didn't know about it yet?
cheers,
horace
On Mon, Apr 28, 2014
Assets: FBX VS Collada
hi,
https://www.indiegogo.com/projects/open-3d-model-exchange-format-and-exporters-for-popular-software#home
http://opengex.org/
just came across opengex and then i remembered this thread.
sounds interesting and maybe some of you didn't know about it yet?
cheers,
horace
@Chad yes that is possible, it was discussed on IRC the other day and
Ton dismissed (I think sanely) due to it being too difficult for
people to install the separate converter (for FBX for example) due to
the licenses preventing the distribution of the FBX SDK together with
Blender.
@Stefano
On Mon, Apr 28, 2014 at 6:48 PM, Chad Fraleigh ch...@triularity.org wrote:
On Sun, Apr 27, 2014 at 11:29 PM, Toni Alatalo t...@playsign.net wrote:
@Chad yes that is possible, it was discussed on IRC the other day and
Ton dismissed (I think sanely) due to it being too difficult for
people to
Hi,
I've investigated the FBX SDK license 2-3 years ago, and it is inappropriate to
use for many reasons. Just the main reasons:
1) Autodesk wants every user to register at their site, and we are held
responsible for that.
2) For libre/open source projects, the end user license is restricted
Hi,
(every Autodesk software exports proper Collada!!)
What I heard is the opposite. Natively Maya/Max support(ed?) only broken
versions of Collada. You have to install the opencollada plugin to get things
to work. We use opencollada too, which is not in active development much.
Bugs dont
Hi,
BTW: what happened to this?
We had Collada projects in 2011/2012 for animation:
http://wiki.blender.org/index.php/User:Phabtar/Full_COLLADA_Animation_Support_for_Blender
http://wiki.blender.org/index.php/User:Phabtar/Improve_COLLADA_constrained_animations_and_Morph_animation_support.
-Ton-
Both projects have been added to the Collada module.
-gaia-
On 28.04.2014 13:29, Ton Roosendaal wrote:
Hi,
BTW: what happened to this?
We had Collada projects in 2011/2012 for animation:
http://wiki.blender.org/index.php/User:Phabtar/Full_COLLADA_Animation_Support_for_Blender
I'm compiling the key responses on the topic, thanks for the great
feedback/comments. Here also some reality checks.
Sorry this is long but i'm trying to wrap the topic up.
Re: baking animation into meshes instead of using a rig:
This might work for uses related*solely* to still picture
On 27.04.2014 22:51, Stefano Corazza wrote:
A negligible fraction of our paying customers is using Blender. Why?
Because you cannot reliably import assets from any other 3D
package/service!! So we are not a stakeholder in the strict sense but
would love to help the students/hobbyists/indie
Just curious..
Would it not be possible to include a generic sub-process/pipe
import/export feature in blender. This would allow an external utility to
be run (transparent to the user, once install) which would be given the
filename (and/or sent the data via the stdio pipe) and in return it would
I'm writing this in response to the emails around FBX import topic.
Thank you Tom, Bastien, Toni, Jeffrey and Campbell for your input.
Bastien I also would like to express my admiration for the reverse
engineering work you have done so far.
Background: Our company - Mixamo - has worked with FBX
Hi Stefano,
You say:
We have created a Blender 2.49 plugin to import Collada 1.4.1
Then why not do it for 2.7x? That import API is there since 2009.
You are really welcome to pick up this development job and become a module
owner for the Collada importer. It's the stakeholder principle. If
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