Hi Damien,
I remember the patch, but I also remember that you were gathering more
feedback before pushing the final version of the patch.
(from the tracker)
"for the moment, I will wait for feebacks from users from our lab and other
Virtual Environment [...] before modifying the patch and resubm
Hi,
I remind you a patch we would like to integrate inside blender :
http://projects.blender.org/tracker/?func=detail&atid=127&aid=29161&group_id=9
I would like to know if somebody can review our patch.
Regards
Damien Touraine
--
--
Hi,
We have worked on the patch described below. It's ID is 29512. Could you
please have a look on it and say me if it may be usefull ?
Regards
Damien Touraine
On 29/11/2011 11:03, Damien Touraine wrote:
> Hi,
>
> We are working hard on Blender CAVE. Actually, we use a python script to
> syn
I have an additional question concerning the synchronization for CAVE
systems:
Has anyone tried to implement a framelock in Blender? Or integrated
support for G-Sync cards
(http://www.nvidia.com/page/quadrofx_gsync.html)?
Ideas how to do that?
Best,
Julian
On Tuesday, November 29, 2011 11:03 AM,
Hi,
We are working hard on Blender CAVE. Actually, we use a python script to
synchronize informations (for the moment, position and orientation of
each object) between the rendering nodes (the master node multicasts the
information to several slaves). This script is running as a controller
tr
Hi,
I have thinking of a way of managing both modelview and projection
matrix for specificity of CAVE systems management. I updated the
projects.blender.org patch submit page to explain the solution I
propose. Moreover, I include a new version of the patch that propose
this solution.
I'm not aw
Hi,
Jorge pointed me that you were one of the most concerned developper on
such feature.
I have putted the patch on projects.blender.org. Its ID is : 29161. I'm
not sure it covers all the cases (mainly regarding scene optimization
rendering). That is a first step (but fundamental) to manage CA
Hi Damien,
It's strange, I could swear I had replied to your post in the forum
[1]. I have been in touch with Jorge Gascon for the BlenderCAVE
project and he pointed me to your idea.
For your patch the better place to put it is in the
projects.blender.org website and post here the link. I'll be g
BTW, I just tried it live yesterday :)
Here at Universidad Rey Juan Carlos in Móstoles (Madrid), it was awesome,
specially with 3D glasses, still some little things to fix, but the overall
experience is very rich, just needs cool graphics to make it more awesome!
:)
--
Pablo Vazquez
CG Artist
Ble
Hi,
Interesting stuff! I'll make sure our dome/vr guru Dalai Felinto will
check on it :)
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam
Hi,
I'm working on the BlenderCAVE project
(http://www.gmrv.es/~jgascon/BlenderCave/). Its purpose is to use
blender to render on CAVE systems
(http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Environment).
We use python API to synchronize the scene across all computers that
render on a scr
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