On Tue, Mar 30, 2010 at 12:52 AM, Konrad Wilhelm Kleine
wrote:
=
> That said I think that intelligent
> "texture garbage collection" should not be part of the GSoC project.
Yep I tend to agree with your assessment.
LetterRip
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Bf-committers mailing
Hi LetterRip,
> Konrad your proposal sounds good but as you note you will need a bit
> more details on schedule.
Thank you! I'm working on the missing parts of my proposal ;)
> Something to consider if it isn't in the library already is dynamic
> loading and unloading of level of detail textures
Konrad your proposal sounds good but as you note you will need a bit
more details on schedule.
Something to consider if it isn't in the library already is dynamic
loading and unloading of level of detail textures. That is, say the
total texture resolution of the model would consume ungodly amount
Hi,
it took me a while to write on my GSoC proposal because my sister
arrived in Spain and we did a lot of travelling with her the last days.
I am continuously working on my proposal here:
http://wiki.blender.org/index.php/User:Kwk/Gsoc2010/Proposal . Currently
it is missing the Deliverables, Proj
Hi Konrad,
On Wed, Mar 24, 2010 at 1:14 PM, Konrad Wilhelm Kleine
wrote:
> Concerning "multires sculpting", are you thinking of an adaptive mesh
> resolution depending on the sculpting detail or do you think of a
> specific increase of the Ptex "texture" file for the faces the artist is
> working
Hi Brecht,
multiresolution was what I was thinking about, too. And since mesh
resolution has the word "mesh" in it :) I thought it must have something
to do with BMesh.
Concerning "multires sculpting", are you thinking of an adaptive mesh
resolution depending on the sculpting detail or do you thi
Hi,
On Wed, Mar 24, 2010 at 10:38 AM, Campbell Barton wrote:
> Hi Konrad,
> Your proposal looks really promising,
> Though this isn't my area, I'd say ptex is more a rendering feature
> and wouldn't conflict with BMesh.
To clarify, I think PTex should not be only a rendering feature, it
should b
Hi Konrad,
Your proposal looks really promising,
Though this isn't my area, I'd say ptex is more a rendering feature
and wouldn't conflict with BMesh.
@Mitchell,
I wasnt aware CMake files we're so bad and have been using them for months.
Better not encourage students on things like maintaining our
Yup, I also think cleaning up a bunch of the documentation is supposed to be
part of the project as well.
~Leif Andersen
--
My first contribution to the blender community:
http://leifandersen.net/2010/03/23/good-feeling-my-first-slightly-major-open-source-contribution/
On Tue, Mar 23, 2
Just to let you know, Blender's cmake files are in pretty bad shape. I
would love to see someone with experience in that department clean
them up. So, if you do tackle unit testing, maybe cleaning up the
CMakeList.txt files could also be part of the project?
Cheers,
Mitchell Stokes (Moguri)
__
Well, I originally wanted to work on the blender Python Architecture.
However, I went into the #blenderpython channel, to talk with the people who
regularly work on the system, and they told me that while they like most of
my ideas (having many of them themselves), and that it was on the radar, Ton
Hello to you all,
my name is Konrad Kleine (nickname: kwk) and I am interested in these
two GSoC topics:
1. Integrate Ptex texture mapping library
2. Unit tests
I was wondering if anybody has expressed interest in these topics. I
certainly do have interest since texturing and multi-res geometry
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