On Fri, Aug 9, 2013 at 3:53 PM, Jakub Zolcik j.zol...@allblue.pl wrote:
From what I've been testing:
- LeapMotion as BGE Module using LeapMotion
Python Wrapper has poor performance on some systems (I guess this might
be because python in blender uses only 1 system thread?), so I think
Leap
Hi Everyone !,
My name is Hugo Lamarche, I'm a Leap Developer and a big fan of Blender :).
I have already done a small Leap Motion integration to Blender Game using
the Python api and more recently I've made a small test addon that control
the position of object according to their name with the
Hi Hugo,
You're welcome! Also a thanks to your company seeding a dozen devices to people
here :)
I think we have two main topics to sort out with integration.
The first is to solve the integration in a license compatible way. I hope
people here on the list who have the device SDK can
Hi Ton,
Thank you for your welcome,
First just wanna clarify a little thing :
I am not from Leap Motion and actually I would like to ... ;-).
Then I am not realy confortable with license consideration but what I can
tell you is there is actually a python wrapper inside the Leap Motion SDK
for
From what I've been testing:
- LeapMotion as BGE Module using LeapMotion
Python Wrapper has poor performance on some systems (I guess this might
be because python in blender uses only 1 system thread?), so I think
Leap Motion should be implemented on some lower level
- as Leap is quite accurate
I could give feedback for OSX 10.8 Win 7, especially for modeling
Greets!
On Thu May 9 02:24:41 2013, Mike Erwin wrote:
Ooh, interesting! I was tempted to sign up for their developer program,
then looked at my long list of todo items for Wacom and 3Dx hardware...
Dan Eicher
Hi,
OK, more than enough people like to get one!
We can get 12, I just heard, so I selected 7 devs and 5 users.
You'll get a mail from me personally for address details. No mail = sorry :)
-Ton-
Ton Roosendaal Blender
I'd like to use leap for trying out some game engine physics interaction
and for camera control.
I'm on linux.
kesten
Hi all,
https://www.leapmotion.com/
I've contacted Leap Motion and they agreed to seed 10 units to Blender
developers and/or actively involved users.
I suggest we do 5 for
Hi all,
https://www.leapmotion.com/
I've contacted Leap Motion and they agreed to seed 10 units to Blender
developers and/or actively involved users.
I suggest we do 5 for devs at least, rest for people on this list who can
contribute testing and feedback.
Just reply on this message if
I'm happy to test on Mac OS X with Retina. In particular I am interested in
testing sculpt implementations.
On Wednesday, May 8, 2013, Ton Roosendaal wrote:
Hi all,
https://www.leapmotion.com/
I've contacted Leap Motion and they agreed to seed 10 units to Blender
developers and/or actively
I would love to test and give feedback - I can test on either Ubuntu or
Windows 7. New interfaces control schemes have always been a major
interest of mine.
-Sean
On Wed, May 8, 2013 at 10:17 AM, Jonathan Williamson
jonat...@cgcookie.comwrote:
I'm happy to test on Mac OS X with Retina. In
I'd love to test it for sculpting too. I use Ubuntu 64bit.
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Hi,
I am just starting to contribute to blender, but for some time I've been
thinking about leap motion app that will allow creating custom, gestures
shortcuts (e.g. for rotating view, subdivision, grab). So I would be
honored to try to develop one.
Hi all,
https://www.leapmotion.com/
Hi!
I'd concentrate on implementing the required functionality to use it in
the BGE. Most likely working together with the devs who work on it for
the rest of blender, where I can also help. I'm on Arch Linux. One thing
you might consider: I'm currently in South Korea and will get home mid
I would love to test this out to see if there are any possible workflow
improvements with the user interface and navigation. I'm running Windows 8 64bit
On 8 May 2013, at 14:12, Ton Roosendaal t...@blender.org wrote:
Hi all,
https://www.leapmotion.com/
I've contacted Leap Motion and they
This looks very interesting. Currently I'm using NeoMouse in its air
mode, but Leap Motion seems to be much better and more advanced. I think Leap
Motion could be especially natural and useful in sculpting mode.
I have few ideas I could try to implement. For example, I can
I would like to see how this works with animation and general scene
management, see if it works well with the sliding interface of blender
with multiple windows. also i am the blender labrat :)
On 08/05/13 23:12, Ton Roosendaal wrote:
Hi all,
https://www.leapmotion.com/
I've contacted Leap
whoops forgot to mention i am on linux at home (openSUSE12.3) and
windows at work (7)
On 08/05/13 23:12, Ton Roosendaal wrote:
Hi all,
https://www.leapmotion.com/
I've contacted Leap Motion and they agreed to seed 10 units to Blender
developers and/or actively involved users.
I suggest
Mangled that last sentence. What I really want to do with Leap Motion
is sculpting, but there are a lot of things from onion branch I will
need to integrate before I can really get it working the way I want
to.
On Fri, Jan 18, 2013 at 3:41 PM, Jason Wilkins
jason.a.wilk...@gmail.com wrote:
Is there posibility the device to be used as a 3d scanner? At least for
something as big as a face? Or is it too lowres?
2012/11/23 Elam Daly elam.d...@gmail.com
I have. I've received the development unit but haven't really had time to
delve into the various SDK's.
I'll add that my
That is a good question. The device samples at about 200 fps, but I
don't know how many points or how they are distributed.
But even if it is low, imagine this. Pick up the leap motion and move
it around a stationary object and use some linear algebra to reconcile
all the points into a single
I have. I've received the development unit but haven't really had time to
delve into the various SDK's.
I'll add that my interest isn't really in embedding support at a c++ level,
but for Python scripting. It's a really cool device though. Lots of
potential.
On Wed, Nov 21, 2012 at 1:11 AM,
Has anybody been thinking about the Leap Motion input device?
https://leapmotion.com/
I'm only asking because as part of my research I want to add support
for it to Blender, but if anybody else is interested I do not want to
duplicate work when we could work together.
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