Re: [Bf-committers] Leap Motion Integration

2013-08-12 Thread Knapp
On Fri, Aug 9, 2013 at 3:53 PM, Jakub Zolcik j.zol...@allblue.pl wrote: From what I've been testing: - LeapMotion as BGE Module using LeapMotion Python Wrapper has poor performance on some systems (I guess this might be because python in blender uses only 1 system thread?), so I think Leap

[Bf-committers] Leap Motion Integration

2013-08-09 Thread Hugo Lamarche
Hi Everyone !, My name is Hugo Lamarche, I'm a Leap Developer and a big fan of Blender :). I have already done a small Leap Motion integration to Blender Game using the Python api and more recently I've made a small test addon that control the position of object according to their name with the

Re: [Bf-committers] Leap Motion Integration

2013-08-09 Thread Ton Roosendaal
Hi Hugo, You're welcome! Also a thanks to your company seeding a dozen devices to people here :) I think we have two main topics to sort out with integration. The first is to solve the integration in a license compatible way. I hope people here on the list who have the device SDK can

Re: [Bf-committers] Leap Motion Integration

2013-08-09 Thread Hugo Lamarche
Hi Ton, Thank you for your welcome, First just wanna clarify a little thing : I am not from Leap Motion and actually I would like to ... ;-). Then I am not realy confortable with license consideration but what I can tell you is there is actually a python wrapper inside the Leap Motion SDK for

Re: [Bf-committers] Leap Motion Integration

2013-08-09 Thread Jakub Zolcik
From what I've been testing: - LeapMotion as BGE Module using LeapMotion Python Wrapper has poor performance on some systems (I guess this might be because python in blender uses only 1 system thread?), so I think Leap Motion should be implemented on some lower level - as Leap is quite accurate

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-09 Thread Tobias Kummer
I could give feedback for OSX 10.8 Win 7, especially for modeling Greets! On Thu May 9 02:24:41 2013, Mike Erwin wrote: Ooh, interesting! I was tempted to sign up for their developer program, then looked at my long list of todo items for Wacom and 3Dx hardware... Dan Eicher

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-09 Thread Ton Roosendaal
Hi, OK, more than enough people like to get one! We can get 12, I just heard, so I selected 7 devs and 5 users. You'll get a mail from me personally for address details. No mail = sorry :) -Ton- Ton Roosendaal Blender

[Bf-committers] leap motion

2013-05-09 Thread Kesten Broughton
I'd like to use leap for trying out some game engine physics interaction and for camera control. I'm on linux. kesten Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they agreed to seed 10 units to Blender developers and/or actively involved users. I suggest we do 5 for

[Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Ton Roosendaal
Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they agreed to seed 10 units to Blender developers and/or actively involved users. I suggest we do 5 for devs at least, rest for people on this list who can contribute testing and feedback. Just reply on this message if

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Jonathan Williamson
I'm happy to test on Mac OS X with Retina. In particular I am interested in testing sculpt implementations. On Wednesday, May 8, 2013, Ton Roosendaal wrote: Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they agreed to seed 10 units to Blender developers and/or actively

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Sean Olson
I would love to test and give feedback - I can test on either Ubuntu or Windows 7. New interfaces control schemes have always been a major interest of mine. -Sean On Wed, May 8, 2013 at 10:17 AM, Jonathan Williamson jonat...@cgcookie.comwrote: I'm happy to test on Mac OS X with Retina. In

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Roberto Roch
I'd love to test it for sculpting too. I use Ubuntu 64bit. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Jakub Żółcik
Hi, I am just starting to contribute to blender, but for some time I've been thinking about leap motion app that will allow creating custom, gestures shortcuts (e.g. for rotating view, subdivision, grab). So I would be honored to try to develop one. Hi all, https://www.leapmotion.com/

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Jörg Müller
Hi! I'd concentrate on implementing the required functionality to use it in the BGE. Most likely working together with the devs who work on it for the rest of blender, where I can also help. I'm on Arch Linux. One thing you might consider: I'm currently in South Korea and will get home mid

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Andy
I would love to test this out to see if there are any possible workflow improvements with the user interface and navigation. I'm running Windows 8 64bit On 8 May 2013, at 14:12, Ton Roosendaal t...@blender.org wrote: Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Alexey Akishin
This looks very interesting. Currently I'm using NeoMouse in its air mode, but Leap Motion seems to be much better and more advanced. I think Leap Motion could be especially natural and useful in sculpting mode. I have few ideas I could try to implement. For example, I can

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Michael Fox
I would like to see how this works with animation and general scene management, see if it works well with the sliding interface of blender with multiple windows. also i am the blender labrat :) On 08/05/13 23:12, Ton Roosendaal wrote: Hi all, https://www.leapmotion.com/ I've contacted Leap

Re: [Bf-committers] Leap Motion seeding to Blender developers artists

2013-05-08 Thread Michael Fox
whoops forgot to mention i am on linux at home (openSUSE12.3) and windows at work (7) On 08/05/13 23:12, Ton Roosendaal wrote: Hi all, https://www.leapmotion.com/ I've contacted Leap Motion and they agreed to seed 10 units to Blender developers and/or actively involved users. I suggest

Re: [Bf-committers] Leap Motion

2013-01-18 Thread Jason Wilkins
Mangled that last sentence. What I really want to do with Leap Motion is sculpting, but there are a lot of things from onion branch I will need to integrate before I can really get it working the way I want to. On Fri, Jan 18, 2013 at 3:41 PM, Jason Wilkins jason.a.wilk...@gmail.com wrote:

Re: [Bf-committers] Leap Motion

2012-11-30 Thread John James
Is there posibility the device to be used as a 3d scanner? At least for something as big as a face? Or is it too lowres? 2012/11/23 Elam Daly elam.d...@gmail.com I have. I've received the development unit but haven't really had time to delve into the various SDK's. I'll add that my

Re: [Bf-committers] Leap Motion

2012-11-30 Thread Jason Wilkins
That is a good question. The device samples at about 200 fps, but I don't know how many points or how they are distributed. But even if it is low, imagine this. Pick up the leap motion and move it around a stationary object and use some linear algebra to reconcile all the points into a single

Re: [Bf-committers] Leap Motion

2012-11-23 Thread Elam Daly
I have. I've received the development unit but haven't really had time to delve into the various SDK's. I'll add that my interest isn't really in embedding support at a c++ level, but for Python scripting. It's a really cool device though. Lots of potential. On Wed, Nov 21, 2012 at 1:11 AM,

[Bf-committers] Leap Motion

2012-11-20 Thread Jason Wilkins
Has anybody been thinking about the Leap Motion input device? https://leapmotion.com/ I'm only asking because as part of my research I want to add support for it to Blender, but if anybody else is interested I do not want to duplicate work when we could work together.