On 21/07/11 00:37, Tobias Oelgarte wrote:
in
this simple case. It could be much easier and powerful to have
worldspace normals and maybe even the view-vector in wordspace
coordinates. This would allow many new possibilities for reflection
mapping and other cool stuff. On top of that it would
Hey guys,
I wrote the patch to add reflection mapping (and could easily extend
to other things like WS normals) to the material nodes.
The issue behind the patch's delay is more of a logical issue of what
parts of blender you want to expose to the node system.
I spoke with kaito about this for
This sounds really good. As impatient as users always are, I like to see
it inside blender as soon a possible. ;-)
The minimum I would need is the normal of the material (in world space
or/and local object space), together with the world space vector of the
view. Do you have some hints on how
In recent time I worked with node-materials quite often and anything
seamed to be fine. But then I came across the very simple task that
needs the actual normals of the object surface in worldspace (z-up,
x-right, y-backside). But there is no input for such normals. All I have
found are the