Re: [Bf-committers] Material Nodes: No normals in worldspace?

2011-07-21 Thread michael williamson
On 21/07/11 00:37, Tobias Oelgarte wrote: in this simple case. It could be much easier and powerful to have worldspace normals and maybe even the view-vector in wordspace coordinates. This would allow many new possibilities for reflection mapping and other cool stuff. On top of that it would

Re: [Bf-committers] Material Nodes: No normals in worldspace?

2011-07-21 Thread pete larabell
Hey guys, I wrote the patch to add reflection mapping (and could easily extend to other things like WS normals) to the material nodes. The issue behind the patch's delay is more of a logical issue of what parts of blender you want to expose to the node system. I spoke with kaito about this for

Re: [Bf-committers] Material Nodes: No normals in worldspace?

2011-07-21 Thread Tobias Oelgarte
This sounds really good. As impatient as users always are, I like to see it inside blender as soon a possible. ;-) The minimum I would need is the normal of the material (in world space or/and local object space), together with the world space vector of the view. Do you have some hints on how

[Bf-committers] Material Nodes: No normals in worldspace?

2011-07-20 Thread Tobias Oelgarte
In recent time I worked with node-materials quite often and anything seamed to be fine. But then I came across the very simple task that needs the actual normals of the object surface in worldspace (z-up, x-right, y-backside). But there is no input for such normals. All I have found are the