[Bf-committers] Meeting minutes, feb 14, 2010

2010-02-14 Thread Ton Roosendaal
Hi all, 1) Current projects - Campbell proposes way to have a proper default/install path for extension scripts. This invoked too much confusing discussions; conclusions will follow. 2) Blender 2.5 - Installer issues have to be solved... Ton, Campbell + Brecht will review a proposal and

Re: [Bf-committers] Meeting minutes, feb 14, 2010

2010-02-14 Thread Damien Plisson
Hi, I can make the Mac builds. Collada can be included. FFMPEG will be included. As for alpha 0, all OSX needs can be covered with the 3 releases: 10.4/ppc, 10.4/i386, 10.5/x86_64. Damien Le 14 févr. 2010 à 17:50, Ton Roosendaal a écrit : > Hi all, > > 1) Current projects > > - Campbell prop

Re: [Bf-committers] Meeting minutes, feb 14, 2010

2010-02-14 Thread Arystan Dyussenov
Hi, I need 2 days to bring COLLADA code into order. Particularly there are memory leaks that need to be eliminated, armature testing stuff (importer creates extra empties) should be disabled and recently added smoothing info import sometimes crashes which I need to fix. If builders can wait a bit

Re: [Bf-committers] Meeting minutes, feb 14, 2010

2010-02-15 Thread Arystan Dyussenov
Fixed the mentioned bugs. COLLADA code now ready for alpha 1 build. On Mon, Feb 15, 2010 at 1:09 AM, Arystan Dyussenov wrote: > Hi, > > I need 2 days to bring COLLADA code into order. Particularly there are > memory leaks that need to be eliminated, armature testing stuff (importer > creates extr

Re: [Bf-committers] Meeting minutes, feb 14, 2010

2010-02-15 Thread Ken Hughes
Thanks to tips from Martin, looks like I'm on board. Will include FFMPEG and Collada, although would be good if someone can test some builds first to verify collada functionality. That is, assuming there's something more than just seeing if it comes up in the Import and Export menus. Ken Ton

Re: [Bf-committers] Meeting minutes, feb 14, 2010

2010-02-15 Thread Tom M
Simple test, export cube via collada, delete cube from scene, import the cube.dae you created and see if you now have cube in your scene, LetterRip On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes wrote: > Thanks to tips from Martin, looks like I'm on board. > > Will include FFMPEG and Collada, alt

Re: [Bf-committers] Meeting minutes, feb 14, 2010

2010-02-16 Thread Ken Hughes
Ok, that would be "no, it doesn't work". Ken Tom M wrote: > Simple test, export cube via collada, > > delete cube from scene, > > import the cube.dae you created and see if you now have cube in your scene, > > LetterRip > > On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes wrote: > >> Thanks to tip