There was one in 2010, here is the page of the project :
http://wiki.blender.org/index.php/User:Rohith291991/Gsoc2010/Proposal
I spent a bit of time discussing about it with Rohith on IRC, and provided some
code I had written for a partial implementation of mixed integer
quadrangulations into
I dont think the MIQ project got very far, since I've offered to
implement this once my work on compositor / mask editor is done, and
my offer was generally greeted with much happiness that someone was
going to do this...
noone even mentioned to me that anyone did a gsoc on it... so im
guessing
[2011-11-27 19:38:53 -0500] Nicholas Bishop:
Hi all,
A few times I've run into algorithms that require principal curvatures
[1] as inputs. My cursory examination of the Blender source (basically
just grepping for curvature) didn't turn up any code for this, so I
ported the (GPLv2) curvature
-net.or.jp
-Original Message-
From: Nicholas Bishop
Sent: Monday, November 28, 2011 12:38 AM
To: bf-blender developers
Subject: [Bf-committers] Mesh curvature estimation
Hi all,
A few times I've run into algorithms that require principal curvatures
[1] as inputs. My cursory examination
Hi all,
A few times I've run into algorithms that require principal curvatures
[1] as inputs. My cursory examination of the Blender source (basically
just grepping for curvature) didn't turn up any code for this, so I
ported the (GPLv2) curvature code from the trimesh2 lib [2] to
Blender. That