Re: [Bf-committers] Mesh curvature estimation

2011-12-02 Thread Vincent Nivoliers
There was one in 2010, here is the page of the project : http://wiki.blender.org/index.php/User:Rohith291991/Gsoc2010/Proposal I spent a bit of time discussing about it with Rohith on IRC, and provided some code I had written for a partial implementation of mixed integer quadrangulations into

Re: [Bf-committers] Mesh curvature estimation

2011-12-01 Thread pete larabell
I dont think the MIQ project got very far, since I've offered to implement this once my work on compositor / mask editor is done, and my offer was generally greeted with much happiness that someone was going to do this... noone even mentioned to me that anyone did a gsoc on it... so im guessing

Re: [Bf-committers] Mesh curvature estimation

2011-11-28 Thread Vincent Nivoliers
[2011-11-27 19:38:53 -0500] Nicholas Bishop: Hi all, A few times I've run into algorithms that require principal curvatures [1] as inputs. My cursory examination of the Blender source (basically just grepping for curvature) didn't turn up any code for this, so I ported the (GPLv2) curvature

Re: [Bf-committers] Mesh curvature estimation

2011-11-28 Thread Tamito KAJIYAMA
-net.or.jp -Original Message- From: Nicholas Bishop Sent: Monday, November 28, 2011 12:38 AM To: bf-blender developers Subject: [Bf-committers] Mesh curvature estimation Hi all, A few times I've run into algorithms that require principal curvatures [1] as inputs. My cursory examination

[Bf-committers] Mesh curvature estimation

2011-11-27 Thread Nicholas Bishop
Hi all, A few times I've run into algorithms that require principal curvatures [1] as inputs. My cursory examination of the Blender source (basically just grepping for curvature) didn't turn up any code for this, so I ported the (GPLv2) curvature code from the trimesh2 lib [2] to Blender. That