Re: [Bf-committers] New Double Edge Matte compositor node...

2011-04-03 Thread Troy Sobotka
On Sat, Apr 2, 2011 at 8:58 AM, pete larabell xgl.asyl...@gmail.com wrote: Hi all... Just a quick update on the progress of this node. After a few optimizations it is performing significantly better. The average speed increase is upwards of 50x. I will have another build on graphicall.org

Re: [Bf-committers] New Double Edge Matte compositor node...

2011-04-03 Thread pete larabell
New version now available, major speed improvements (on order of 50x to 100x xD ). http://graphicall.org/builds/builds/showbuild.php?action=showid=1818 Cheers! Pete On Sun, Apr 3, 2011 at 2:40 AM, Troy Sobotka troy.sobo...@gmail.com wrote: On Sat, Apr 2, 2011 at 8:58 AM, pete larabell

Re: [Bf-committers] New Double Edge Matte compositor node...

2011-04-02 Thread pete larabell
Hi all... Just a quick update on the progress of this node. After a few optimizations it is performing significantly better. The average speed increase is upwards of 50x. I will have another build on graphicall.org soon. Cheers. On 4/1/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote:

[Bf-committers] New Double Edge Matte compositor node...

2011-04-01 Thread pete larabell
Hi all, Just wanted to let everyone know I'm working on a new node to make using RotoBezier even more useful! It can also be used with any other type of object of course. **NOTE THAT IT HAS NOT YET BEEN OPTIMIZED FOR SPEED, AT ALL** Some screens are on my user page: