Hey Ton,
I cross-posted because I felt much of the development team doesn't pay
attention to the vfx list, supported by previous discussions that never saw
a response.
That said, I'll continue this discussion on the vfx list.
Sincerely,
Andrew
On Apr 7, 2012 11:20 AM, "Ton Roosendaal" wrote:
Hi Andrew,
Please don't cross post on mailing lists. People can join bf-vfx if they are
interesting in this topic, there we can continue reviewing this!
Thanks,
-Ton-
Ton Roosendaal Blender Foundation t...@blender.org
On Thu, Apr 5, 2012 at 8:53 AM, Andrew Hunter wrote:
> It was brought to my attention that Xavier Thomas has already working
> such an integration. Perhaps the developers could chime in on the
> possibility of getting this work merged to trunk.[2]
Further along this path, I just did a test using
Hey Everyone,
Some further notes:
The F65 viewer documentation is available here [1].
On Thu, Apr 5, 2012 at 10:51 AM, Andrew Hunter wrote:
> Hey Ton and Sebastian,
>
[...]
>
> Thirdly, your comment regarding linear vs slog on export illustrates
> that now more than ever proper colour managemen
On Thu, Apr 5, 2012 at 9:51 AM, Andrew Hunter wrote:
> OpenColorIO already supports the F65 via Academy IIF-ACES (Image
> Interchange Framework - Academy Color Encoding Space) workflow[3].
> Included in that are the academy approved transforms for the F65. This
> is an opportunity for Blender to b
Hey Ton and Sebastian,
I read the format woes blog post and wanted to give you my suggestions
regarding some of your comments.
Firstly, DPX is an inappropriate format for digital originated data.
It's was designed by Kodak for digital intermediate work, scanning
film and finishing on film. Many i