Re: [Bf-committers] OpenGL Profiles Project?

2010-10-07 Thread Mathew Burrack
> That is exactly what is going on with swap method, people > can manually > select if they see fit. Read that again, it says "can", it > does not > say "must" or "have to". Out of the box they get a best > guess that > should work in many cases, only in the special ones it > becomes "must" > if t

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-06 Thread GSR
Hi, mburr...@yahoo.com (2010-10-06 at 2155.27 -0700): > > So in the end there should be a manual override system on > > top of code > > that tries to do a first guess. Just like the swap method > > selection. > My suggestion for the Python API for the exceptions list satisfies > that. Yes, you need

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-06 Thread Mathew Burrack
> > Specifically, you're putting the burden on the user to > determine > > whether their graphics card supports GL_POINTS > correctly or not. End > > users don't want to bother with that; they just want > to get > > modeling! > > Some cards/drivers claim X, then give you "X by software" > (looks

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-06 Thread GSR
Hi, mburr...@yahoo.com (2010-10-06 at 0815.35 -0700): > The irony is that, at least IMHO, the specific example you gave > actually supported my idea of *not* having user intervention. > > Specifically, you're putting the burden on the user to determine > whether their graphics card supports GL_POIN

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-06 Thread Mathew Burrack
graphics card > misbehaving is a  > > simple matter of adding a line or two to the exception > file (which  > > can easily be tweaked based on bug reports from > various users based  > > on their gfx card; what's more, testing the fix with > that user is 

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-06 Thread Ton Roosendaal
card; what's more, testing the fix with that user is > dead simple, since all you have to do is send them a new exceptions > list). > > ...worked on realMYST/URU just fine, at least :) > > -Mathew > > --- On Tue, 10/5/10, Tom M wrote: > >> From: Tom M >&g

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-06 Thread Michael Matthews
repotdok 57A 1018AD > > Amsterdam The Netherlands > > > > > > On 5 Oct, 2010, at 8:50, Mathew Burrack wrote: > > > > > >> Not to butt in here, but what exactly is the point > > of the OpenGL > > >> profiles? To simplify setting up Ope

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Mathew Burrack
at least :) -Mathew --- On Tue, 10/5/10, Tom M wrote: > From: Tom M > Subject: Re: [Bf-committers] OpenGL Profiles Project? > To: "bf-blender developers" > Date: Tuesday, October 5, 2010, 11:00 AM > It might be worth looking at how Ogre > and possibly CrystalSp

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Tom M
nd up picking the first one that >> worked, not necessarily the best one. >> >> (Just trying to understand the goal here :) >> >> --mcn >> >> >> --- On Mon, 10/4/10, Knapp wrote: >> >>> From: Knapp >>> Subject: Re: [Bf-committers]

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Ton Roosendaal
essarily the best one. > > (Just trying to understand the goal here :) > > --mcn > > > --- On Mon, 10/4/10, Knapp wrote: > >> From: Knapp >> Subject: Re: [Bf-committers] OpenGL Profiles Project? >> To: "bf-blender developers" >> Date: Monday,

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-05 Thread Campbell Barton
rofiles, > and would just end up picking the first one that worked, not necessarily the > best one. > > (Just trying to understand the goal here :) > > --mcn > > > --- On Mon, 10/4/10, Knapp wrote: > >> From: Knapp >> Subject: Re: [Bf-committers] Open

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-04 Thread Mathew Burrack
wrote: > From: Knapp > Subject: Re: [Bf-committers] OpenGL Profiles Project? > To: "bf-blender developers" > Date: Monday, October 4, 2010, 11:12 PM > Might start by doing a hardware poll > among the users. Perhaps on the > Blender.org site and also a few of the oth

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-04 Thread Knapp
Might start by doing a hardware poll among the users. Perhaps on the Blender.org site and also a few of the other bigger blender sites. I would bet that you could find a much narrower design goal that way. I will start out here. Nvidia Gforce 7600 GS. A nice card for blender but I am hoping to upd

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-04 Thread Matt Ebb
Pretty much, I've heard the idea of 'OpenGL profiles' mentioned relating to blender for a long time, usually mentioned as a solution for the issue of differing support of openGL features across cards, whether due to age or just incompatibility. The issue is often "how can we move to more current

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-04 Thread Michael Matthews
Hi All, Are anymore folks able to confirm ideasman42's expalanation? I have to be able to get the project approved very soon. Thanks, ~Michael Matthews On Sat, Oct 2, 2010 at 1:30 AM, Michael Matthews wrote: > Campball, > > Thank you, that was helpful. I will be looking into this this weekend

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-01 Thread Michael Matthews
Campball, Thank you, that was helpful. I will be looking into this this weekend to try to come up with a proposal. Obviously if anyone else would like to chime in with more details, and specific proposals that they've thought up for this in the past, that would very helpful, as well! Cheers ~MM

Re: [Bf-committers] OpenGL Profiles Project?

2010-10-01 Thread Campbell Barton
Hi Michael, the project is still open, Its normally best for the developers who will review the patch to reply to these mails, Brecht or Ton -. But since they are not, Ill try :). To me its not totally clear what OpenGL profiles would cover, some things come to mind. - Currently we have the GPUGl

Re: [Bf-committers] OpenGL Profiles Project?

2010-09-30 Thread Michael Matthews
Anyone out there? As I said, this is for a class, and I have a due date for when I need to submit this proposal, and I'd like to know more about what it is before I propose it. =) On Mon, Sep 27, 2010 at 10:00 PM, Michael Matthews wrote: > Hi all, > > I am looking for some help on one of the pro

[Bf-committers] OpenGL Profiles Project?

2010-09-27 Thread Michael Matthews
Hi all, I am looking for some help on one of the projects that is mentioned on the open projects page. Is anyone willing to give any details on the OpenGL profiles project? This is the description that is given on the projects page: http://www.blender.org/development/current-projects/project-op