Well, I'm not a developer but IMHO if something needs to be changed
(even if it's just for sake of beauty) now is best the time to make all the
changes.
Or maybe it would be better to do this: wait for the final Blender release
and at least 100 working
scripts and then start to change things so n
On Tue, Oct 5, 2010 at 1:19 AM, Dalai Felinto wrote:
> Hi Mitchell,
> I have mixed feelings about it. If the reason for the changes are only and
> purely for a matter of 'looking nice" it may be better to put that on hold.
> I.e. is there is no need to change the API (therefore to break scripts) w
Hi Mitchell,
I have mixed feelings about it. If the reason for the changes are only and
purely for a matter of 'looking nice" it may be better to put that on hold.
I.e. is there is no need to change the API (therefore to break scripts) why
are we doing it? Taking in account that 2.5 is already chan
Think this is a reasonable improvement but we did agree not to modify
the BGE api (with breaking changes), where possible for blender 2.5x.
bge.types (formally GameTypes module) was only in 2.48, 2.49 IIRC?, so
its probably not going to make anywhere near is much trouble as other
changes we made a
Hello,
I propose that we remove the prefixes such as KX_, SCA_, BL_, etc from the
names of the Python objects for the BGE.
The benefits include:
* The names would be nicer looking
* The names would be similar to the bpy api
The downside: breaking scripts
With Python's duck typing, not very