I've been trying to get the rotation of an object to affect the translation of another. So far I've found two main ways to do this, but each one has what I believe to be a bug. When rotating the source object, the target jumps the location and starts a cycle over again. The result that should occur, is that the object that is moving should move in a continuous motion infinitely without jumping back to it's initial location.
Here is a test blend that I set up to show what I'm talking about. There are two scenes. One uses a bone as a driver, and the other uses constraints. For both examples, rotate the lower object around the x axis and the other will jump as it moves along the x axis instead of a continuous motion. http://pasteall.org/blend/3587 Is this a bug? or is this the way it is supposed to work? Thanks, -NateW _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers