Re: [Bf-committers] Seamless texture mapping

2010-06-01 Thread Vincent Nivoliers
Hi, I surely understand that you have lots of other things to do. We have indeed some code to share, and that was the objective of this proposal. We have here a partial reproduction of mixed integer quadrangulations, with some modifications (mostly we don't have the final tricks of the paper

Re: [Bf-committers] Seamless texture mapping

2010-06-01 Thread Brecht Van Lommel
Hi Vincent, This looks interesting, though I personally don't have time to help out. Unfortunately even if we get features handed on a golden plate, integration still takes time, but let's see if there are other developers who would like to pick this up. With 2.5 it is also possible to distribute

Re: [Bf-committers] Seamless texture mapping

2010-05-31 Thread Mickaël Guédon
Hi people. Did someone read this ? It's been posted yesterday, and it seams to me that's a great functionnality to be included in Blender. The video demo is impressive, and I hope devs will see it that way too :). Mike. Le 31/05/2010 13:17, Vincent Nivoliers a écrit : > Hi all, > I'm conta

[Bf-committers] Seamless texture mapping

2010-05-31 Thread Vincent Nivoliers
Hi all, I'm contacting you to know whether you would be interested about a paper I just got accepted. You can find the paper and video at http://alice.loria.fr/~nivoliev/Seamless Currently the code is part of a graphite plugin, you might know the software since you already worked with Bru