Hi, all
I've add this patch in the hope that it will make displaying
non-ASCII(more specifically CJK) filename possible. Currently I'm
looking for a way to change the gui font to test it. Any suggestions?
Thanks in advance.
Best regards,
Yaohua Xiong
[#22176] Make winstuff to use unicode api
Mo
Hi,
Ah, sounds like a great patch. I'll test this too in the coming days.
Check http://en.wikipedia.org/wiki/Free_software_Unicode_typefaces to
find fonts to test with.
/Nathan (jesterKing)
On 04/27/2010 05:02 AM, Yaohua Xiong wrote:
> Hi, all
> I've add this patch in the hope that it will mak
Thanks Nathan.
I'm using a simplified Chinese windows 7 with a bunch of CJK fonts,
I'm just looking for a way to make blender use them. It looks like
Blender use a font that is hard wired in header files and there is no
obvious way to change it.
Best regards,
Yaohua Xiong
On Tue, Apr 27, 2010 a
On Tue, Apr 27, 2010 at 6:35 AM, Yaohua Xiong wrote:
> Thanks Nathan.
>
> I'm using a simplified Chinese windows 7 with a bunch of CJK fonts,
> I'm just looking for a way to make blender use them. It looks like
> Blender use a font that is hard wired in header files and there is no
> obvious way
April 27, 2010 10:35 AM
> To: jesterk...@letwory.net; bf-blender developers
> Subject: Re: [Bf-committers] Support displaying of non-ASCII filename
>
> Thanks Nathan.
>
> I'm using a simplified Chinese windows 7 with a bunch of CJK fonts,
> I'm just looking for a way to make ble
Hi Diego,
> Yes, the default font of blender is an internal font and there is no way to
> change this now, the blenfont support read font from files, but I don't
> finish the UI part to allow the user to select the font.
Is there a way to change the font through a simple hack? After all, a
generi
On Tue, Apr 27, 2010 at 7:53 AM, Yaohua Xiong wrote:
> Hi Diego,
>
> > Yes, the default font of blender is an internal font and there is no way
> to
> > change this now, the blenfont support read font from files, but I don't
> > finish the UI part to allow the user to select the font.
>
> Is ther
Hi Rob,
> I don't think it will work. As I discovered when developing the patch
> "[#21836] There are problems running blender using UNC paths" there are more
> places where blender uses file and path names than just winstuff.c and they
> are not wide character or even utf-8 compatible.
I expe
Thanks, Diego. It's working!
The initial results looks good :-)
http://www.pasteall.org/pic/show.php?id=2968
I'll do further test.
On Tue, Apr 27, 2010 at 7:00 PM, Diego B wrote:
> On Tue, Apr 27, 2010 at 7:53 AM, Yaohua Xiong wrote:
>
>> Hi Diego,
>>
>> > Yes, the default font of blender is
Hi all,
With the help of Diego I can change the GUI fonts and make some test.
With several further modification the file browser looks working but
fail to open blender file with Non-Unicode name or in Non-Unicode
path. I think it's because the file handling function in C runtime lib
can't handle
Hello Yaohua,
For displaying Chinese characters in Blender file browser on Windows, I
convert file name and path string to UTF-8 and later display them. When
opening files, I use old string, which usually needs 2 bytes for 1 Chinese
character. I submitted a patch before, but I am not sure if the p
Hi Drip Stone,
> For displaying Chinese characters in Blender file browser on Windows, I
> convert file name and path string to UTF-8 and later display them. When
> opening files, I use old string, which usually needs 2 bytes for 1 Chinese
> character. I submitted a patch before, but I am not sure
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