Hi all :)
I have started to implement the surface generator from the particles,
currently I'm on early stages and I get pretty crude and slow results,
but is working :) There's a lot of things that I need to investigate also
so will be very wellcome papers and resources.(for example fast surfacin
In general the fastest way to draw an array of triangles in OpenGL is
with a VBO (vertex buffer object.) You can find examples of how to do
this in source/blender/gpu/intern/gpu_buffers.c. (I think the VBO code
was merged maybe two or three months ago? So your sources would need
to be at least that
Hi :)
Thanks for the very fast repply !
@LetterRip
Yes, I'm using a marching cubes algorithm and also have implemented the
marching tetraedrom wich I have tested also , and while generate more
precise surfaces is also slower, so i guess it could be left as a quality
option for the user :)
>
http://meshlab.sourceforge.net/
Hey.. Raul :) .. check out the link i gave u . might be helpful .
cheers
shrinidhi
--
Ęvęņ ģóđ fąįļş ŧŏ ųŋđęŗşţąņđ å ĥųmąņ ųņţĭļ ĥĭş đęąţĥ
http://www.linkedin.com/in/shrinidhi666
http://www.shrinidhi666.wordpress.com
http://www.imdb.com/name/nm3025616
Hi,
I have used the computational geometry library CGAL for this purpose.
They have a chapter about mesh generation from implicit surfaces and
point clouds in their documentation:
http://www.cgal.org/Manual/last/doc_html/cgal_manual/contents.html
regards,
Stephan.
On Jan 22, 2010, at 4:16 AM,