Re: [Bf-committers] Thinking about a "community edit mode" for blender

2012-11-19 Thread Jason Wilkins
I'm both surprised and not surprised that syncing two Blender instances would be considered difficult to add. Not surprised because this has always been a difficult problem to add to a program after the fact, but surprised because of how powerful DNA and the loader seem to be. On Mon, Nov 19, 201

Re: [Bf-committers] Thinking about a "community edit mode" for blender

2012-11-19 Thread Jiří Hnídek
Hi, I work at Blender Addon with Verse integration, but it is still very WIP (it is only possible to connect and disconnect from Verse server): https://github.com/jirihnidek/verse-blender Intention of this Addon will be collaborative editing in 3D view. My main targets are following: * Visualiz

Re: [Bf-committers] Thinking about a "community edit mode" for blender

2012-11-18 Thread Chad Fraleigh
Oh and one thing that would definitely have to be done for security is locking out access to arbitrary file paths while in shared edit mode (perhaps defining a drive and/or directory white-list ahead of time). That way remote users couldn't manipulate your system via special files/devices that have

Re: [Bf-committers] Thinking about a "community edit mode" for blender

2012-11-18 Thread Chad Fraleigh
What about instead of trying to keep the internal data directly in sync it was treated more like a high level database replay log. Sync the operations, like select vertex #5, begin move action, move by x/y, end move action; or set modifier #1 field X to value Y. Assuming all instances started out w

[Bf-committers] Thinking about a "community edit mode" for blender

2012-11-18 Thread Sergey Kurdakov
Hi, one approach which can be used - is similar to multiple VNC ( remote desktop ) connection. So, there is one 'server' Blender and many viewer screens, which can send commands and updates to 'host' computer ( in our case - host Blender ). as ffmpeg is already used to save video, and ffmpeg h

Re: [Bf-committers] Thinking about a "community edit mode" for blender

2012-11-18 Thread Brecht Van Lommel
Hi, There was indeed experimental Verse integration for this sort of thing, but it never got to a finished state. The idea was that Verse would be integrated in various applications and game engines, and that you could then interchange data. The main issue I guess is that synchronizing data is a h

[Bf-committers] Thinking about a "community edit mode" for blender

2012-11-18 Thread Gaia
Hi all; I remember there was some attempt to add a multi user mode for blender (I think there was something setup in 2.4) The key idea was that 2 or more users could share one Blender 3dView and do concurrent editing on the objects right in blender. I would like to even add another thought: Ma