Re: [Bf-committers] Viewport GL background

2015-03-25 Thread gandalf3
Works fine for me.. Perhaps you accidentally enabled *Transparent* in *Info panel (top bar) Render OpenGL render options Alpha Mode*? Try setting to *Sky* instead. On 03/24/15 17:36, Jeffrey wrote: Hey devs. It occurred to me today that while in Cycles mode, it is impossible to render a

Re: [Bf-committers] Viewport GL background

2015-03-25 Thread Antony Riakiotakis
There were some fixes there recently, can you try the latest buildbot and see if it works for you? Note: Blender internal's transparency setting will influence both cycles and blender internal. On 25 March 2015 at 09:49, gandalf3 zzyx...@gmail.com wrote: Works fine for me.. Perhaps you

Re: [Bf-committers] Viewport GL background

2015-03-25 Thread Jeffrey
I was unaware of the GL render settings up in the info bar. That did the trick for me, but perhaps the setting could be more obvious? For example, I always go to the header of the 3d view to playblast and check the render panel for render settings. Perhaps we could add a GL section in the

Re: [Bf-committers] Viewport GL background

2015-03-25 Thread gandalf3
As a matter of fact those settings used to be in an opengl section in the render panel of the properties editor. I'm not sure why they were moved, but they are actually the same settings as BI's anti-aliasing and transparency settings. You'll noticed that the BI settings change when you change

[Bf-committers] Viewport GL background

2015-03-24 Thread Jeffrey
Hey devs. It occurred to me today that while in Cycles mode, it is impossible to render a viewport playblast using the world background (even with World Background and Only Rendered enabled in the display properties). This is possible in BI, as shown in [1]. Currently, the viewport only