Works fine for me.. Perhaps you accidentally enabled *Transparent* in
*Info panel (top bar) Render OpenGL render options Alpha Mode*?
Try setting to *Sky* instead.
On 03/24/15 17:36, Jeffrey wrote:
Hey devs. It occurred to me today that while in Cycles mode, it is
impossible to render a
There were some fixes there recently, can you try the latest buildbot
and see if it works for you?
Note: Blender internal's transparency setting will influence both
cycles and blender internal.
On 25 March 2015 at 09:49, gandalf3 zzyx...@gmail.com wrote:
Works fine for me.. Perhaps you
I was unaware of the GL render settings up in the info bar. That did the
trick for me, but perhaps the setting could be more obvious? For
example, I always go to the header of the 3d view to playblast and check
the render panel for render settings. Perhaps we could add a GL section
in the
As a matter of fact those settings used to be in an opengl section in
the render panel of the properties editor. I'm not sure why they were
moved, but they are actually the same settings as BI's anti-aliasing and
transparency settings.
You'll noticed that the BI settings change when you change
Hey devs. It occurred to me today that while in Cycles mode, it is
impossible to render a viewport playblast using the world background
(even with World Background and Only Rendered enabled in the display
properties). This is possible in BI, as shown in [1]. Currently, the
viewport only