Sorry Xavier, I didn't mean it that way. I was more referring to the
workflow of having realtime feedback of the scopes in the sequencer compare
to the compositor rather than the scope code itself.
Like Troy says, it more the underlying design of both compositor and
Sequencer where one is meant to
Hi, sorry if this is considered high-jacking the thread.
What do you mean by no scopes in the compositor? You can use a viewer node
and use the (fantastic :) scopes of the UV/image editor. What would you
prefer? A "scope node" that display the scope directly in it's own UI in
the node editor? That
I would second Troy on that, if you are going for a node as simple as a
vignette, try to make it as accurate as possible which can handle real AC
and could do reverse vignette, and part of this is usually linked to the
Lens model.
Going for a simple node which only do a mask or compute the length o
Hi again!
Look if a Vignette node which I have created can be added by default in
Blender, it can be pretty helpful to everyone. Also there are no presets in
Node groups of Blender's compositor. If these presets for Blender can be
made default, then later it would be easy to add more nodes, making
Hi,
The compositor was designed for a frame workflow, for rendering 3d, for
combining vfx and footage into a shot. That is being done in linear color, and
it's advised to keep its file output as pure as possible (floating point colors
with high dynamic range).
These shots then get combined to
Hi guys,
We also have to consider: more nodes = more code = more bugs and less
optmization.
Speeding up (if possible) the blur, mix and ellipse mask nodes would be a
better improvement for vignettes IMHO.
Cheers,
2015-03-05 11:55 GMT-03:00 Troy Sobotka :
> On Mar 5, 2015 6:13 AM, "Johnny Matthew
Sure in a basic take a blurry mask and multiply it against an image, there
is not really efficiency to be gained, I was thinking on a more generic
sense of some node groups may benefit from compiler level optimization.
I think your breakdown of a possible vignette node to end all vignette
nodes, s
On Mar 5, 2015 6:13 AM, "Johnny Matthews" wrote:
>
> Oh you burned me so bad there.
It wasn't intended as a burn, and I regret that you saw it as such.
The idea that a multiplication isn't complex was directed at the suggestion
that there would be “efficiencies” if coded at a more “atomic” level
Oh you burned me so bad there.
On Thu, Mar 5, 2015, 7:47 AM Troy Sobotka wrote:
> Multiplication isn't exactly complex.
>
> With respect,
> TJS
>
> On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews
> wrote:
>
> > True, but is it out of the question that some of the node groups could
> have
> > effic
Multiplication isn't exactly complex.
With respect,
TJS
On Thu, Mar 5, 2015, 5:25 AM Johnny Matthews
wrote:
> True, but is it out of the question that some of the node groups could have
> efficiencies added by coding them more atomically?
>
> On Thu, Mar 5, 2015 at 7:07 AM Kévin Dietrich
> wro
True, but is it out of the question that some of the node groups could have
efficiencies added by coding them more atomically?
On Thu, Mar 5, 2015 at 7:07 AM Kévin Dietrich
wrote:
>
>
> Le 2015-03-05 14:00, Johnny Matthews a écrit :
>
> > David, I'm not sure your tone here is helpful.
> >
> > Al
Le 2015-03-05 14:00, Johnny Matthews a écrit :
> David, I'm not sure your tone here is helpful.
>
> Also to take a stab at "where would the devs stop?" Take a look at
> http://www.redgiant.com/products/magic-bullet-looks/ [1]
That would be the equivalent to having a node groups library, whic
David, I'm not sure your tone here is helpful.
Also to take a stab at "where would the devs stop?" Take a look at
http://www.redgiant.com/products/magic-bullet-looks/
On Thu, Mar 5, 2015 at 6:14 AM David McSween <3pointe...@gmail.com> wrote:
> Really its not that hard to make with 2 or three no
Really its not that hard to make with 2 or three nodes. If that takes to
long then save it as a node group to append in later. Otherwise where would
the devs stop, making a node for every function you think up?
Cheers,
David Mcsween
On 5 Mar 2015 22:10, "Akash Hamirwasia" wrote:
> Hello!
>
> I h
Hello!
I have found out that creating vignettes in Blender's compositor can take
time and other people agree with it. Also if there is a Vignette node, it
will make people be focused on compositing rather than spending their time
in creating a Vignette.
Also I had created a video on it which you
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