Re: [Bf-committers] Wayland and Blender

2013-07-25 Thread Wander Lairson Costa
2013/7/24 Jason Wilkins jason.a.wilk...@gmail.com: Regarding this code in GHOST_SystemWayland::GHOST_SystemWayland EGLint n; EGL_CHK(eglChooseConfig(m_egl_display.get(), config_attribs, m_conf, 1, n)); After this, you do not check if n is equal to 1. From my reading of both the

Re: [Bf-committers] Wayland and Blender

2013-07-24 Thread Jason Wilkins
Regarding this code in GHOST_SystemWayland::GHOST_SystemWayland EGLint n; EGL_CHK(eglChooseConfig(m_egl_display.get(), config_attribs, m_conf, 1, n)); After this, you do not check if n is equal to 1. From my reading of both the documentation and the source code for ANGLE, it is possible for

Re: [Bf-committers] Wayland and Blender

2013-07-01 Thread Wander Lairson Costa
2013/6/30 Jason Wilkins jason.a.wilk...@gmail.com: I'm aware of this now and will keep an eye on it. One thing I'm doing is breaking out EGL support so it isn't tied to the particular platform that is being built for. That shouldn't lead to any merge conflicts in an entirely new platform

Re: [Bf-committers] Wayland and Blender

2013-07-01 Thread Jason Wilkins
I wouldn't worry about it yet. I'll just make sure to keep up with any updates you provide. On Mon, Jul 1, 2013 at 9:24 AM, Wander Lairson Costa wander.lair...@gmail.com wrote: 2013/6/30 Jason Wilkins jason.a.wilk...@gmail.com: I'm aware of this now and will keep an eye on it. One

Re: [Bf-committers] Wayland and Blender

2013-07-01 Thread Campbell Barton
I'd prefer WITH_EGL be separate option, it makes it easier if we want use EGL for non wayland builds later on, In CMake you could do this so anyone building doesn't need to set extra options: if(WITH_WAYLAND) set(WITH_EGL ON) endif() Picky note - would prefer WITH_WAYLAND --

Re: [Bf-committers] Wayland and Blender

2013-07-01 Thread Wander Lairson Costa
2013/7/1 Campbell Barton ideasma...@gmail.com: I'd prefer WITH_EGL be separate option, it makes it easier if we want use EGL for non wayland builds later on, In CMake you could do this so anyone building doesn't need to set extra options: if(WITH_WAYLAND) set(WITH_EGL ON) endif()

Re: [Bf-committers] Wayland and Blender

2013-06-30 Thread David Jeske
the skeleton code for wayland in Ghost and added a new option to cmake (WITH_WAYLAND) to build against the wayland libraries. [1] https://github.com/walac/blender-wayland ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

Re: [Bf-committers] Wayland and Blender

2013-06-30 Thread Jason Wilkins
-wayland ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman

Re: [Bf-committers] Wayland and Blender

2013-06-27 Thread Wander Lairson Costa
2013/6/18 Campbell Barton ideasma...@gmail.com: On Tue, Jun 18, 2013 at 10:08 PM, Wander Lairson Costa wander.lair...@gmail.com wrote: Hi, I would like to know if there are any efforts for Wayland going on. I did a search on web and saw some past discussions on wayland-devel list. I just

[Bf-committers] Wayland and Blender

2013-06-18 Thread Wander Lairson Costa
Hi, I would like to know if there are any efforts for Wayland going on. I did a search on web and saw some past discussions on wayland-devel list. I just started to add Wayland support this weekend, but the work is rather initial and will take sometime until I have something worthy to go public,

Re: [Bf-committers] Wayland and Blender

2013-06-18 Thread Campbell Barton
On Tue, Jun 18, 2013 at 10:08 PM, Wander Lairson Costa wander.lair...@gmail.com wrote: Hi, I would like to know if there are any efforts for Wayland going on. I did a search on web and saw some past discussions on wayland-devel list. I just started to add Wayland support this weekend, but

Re: [Bf-committers] Wayland and Blender

2013-06-18 Thread Wander Lairson Costa
2013/6/18 Campbell Barton ideasma...@gmail.com: Quite sure nobody started this yet, I was interested to do this but couldn't manage to get any OpenGL apps running on weston (even weston-glxgears). That one of issues I need to ask on wayland-dev. This is due Weston using OpenGL ES, right?

Re: [Bf-committers] Wayland and Blender

2013-06-18 Thread Wander Lairson Costa
2013/6/18 Sergej Reich sergej.re...@googlemail.com: Am Dienstag, den 18.06.2013, 11:03 -0300 schrieb Wander Lairson Costa: 2013/6/18 Campbell Barton ideasma...@gmail.com: Quite sure nobody started this yet, I was interested to do this but couldn't manage to get any OpenGL apps running on