2013/7/24 Jason Wilkins jason.a.wilk...@gmail.com:
Regarding this code in GHOST_SystemWayland::GHOST_SystemWayland
EGLint n;
EGL_CHK(eglChooseConfig(m_egl_display.get(), config_attribs, m_conf, 1, n));
After this, you do not check if n is equal to 1. From my reading of
both the
Regarding this code in GHOST_SystemWayland::GHOST_SystemWayland
EGLint n;
EGL_CHK(eglChooseConfig(m_egl_display.get(), config_attribs, m_conf, 1, n));
After this, you do not check if n is equal to 1. From my reading of
both the documentation and the source code for ANGLE, it is possible
for
2013/6/30 Jason Wilkins jason.a.wilk...@gmail.com:
I'm aware of this now and will keep an eye on it.
One thing I'm doing is breaking out EGL support so it isn't tied to the
particular platform that is being built for. That shouldn't lead to any
merge conflicts in an entirely new platform
I wouldn't worry about it yet. I'll just make sure to keep up with any
updates you provide.
On Mon, Jul 1, 2013 at 9:24 AM, Wander Lairson Costa
wander.lair...@gmail.com wrote:
2013/6/30 Jason Wilkins jason.a.wilk...@gmail.com:
I'm aware of this now and will keep an eye on it.
One
I'd prefer WITH_EGL be separate option, it makes it easier if we want
use EGL for non wayland builds later on,
In CMake you could do this so anyone building doesn't need to set extra options:
if(WITH_WAYLAND)
set(WITH_EGL ON)
endif()
Picky note - would prefer WITH_WAYLAND --
2013/7/1 Campbell Barton ideasma...@gmail.com:
I'd prefer WITH_EGL be separate option, it makes it easier if we want
use EGL for non wayland builds later on,
In CMake you could do this so anyone building doesn't need to set extra
options:
if(WITH_WAYLAND)
set(WITH_EGL ON)
endif()
the skeleton code for wayland
in Ghost and added a new option to cmake (WITH_WAYLAND) to build
against the wayland libraries.
[1] https://github.com/walac/blender-wayland
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2013/6/18 Campbell Barton ideasma...@gmail.com:
On Tue, Jun 18, 2013 at 10:08 PM, Wander Lairson Costa
wander.lair...@gmail.com wrote:
Hi,
I would like to know if there are any efforts for Wayland going on. I
did a search on web and saw some past discussions on wayland-devel
list.
I just
Hi,
I would like to know if there are any efforts for Wayland going on. I
did a search on web and saw some past discussions on wayland-devel
list.
I just started to add Wayland support this weekend, but the work is
rather initial and will take sometime until I have something worthy to
go public,
On Tue, Jun 18, 2013 at 10:08 PM, Wander Lairson Costa
wander.lair...@gmail.com wrote:
Hi,
I would like to know if there are any efforts for Wayland going on. I
did a search on web and saw some past discussions on wayland-devel
list.
I just started to add Wayland support this weekend, but
2013/6/18 Campbell Barton ideasma...@gmail.com:
Quite sure nobody started this yet, I was interested to do this but
couldn't manage to get any OpenGL apps running on weston (even
weston-glxgears).
That one of issues I need to ask on wayland-dev. This is due Weston
using OpenGL ES, right?
2013/6/18 Sergej Reich sergej.re...@googlemail.com:
Am Dienstag, den 18.06.2013, 11:03 -0300 schrieb Wander Lairson Costa:
2013/6/18 Campbell Barton ideasma...@gmail.com:
Quite sure nobody started this yet, I was interested to do this but
couldn't manage to get any OpenGL apps running on
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