On 16/04/2011 11:56 PM, Jass wrote:
> Here is a customized startup.blend file which shows that ctrl+y and
> ctrl+shift+z can
> live together without problems:
>
> http://www.pasteall.org/blend/6084
>
> So unless there is a good reason to ban usage of ctrl+y i propose to add
> it back to blen
Agree that its a bad precedent to support multiple common key
assignments to the same operator just to make people who are used to
each feel comfortable.
It would be like adding:
* Ctrl+Insert copy
* Shift-Delete cut
* Shift-Insert paste
Alongside Ctrl+C/X/V.
Isn't the reason we have an editable
Yank (ctrl-y) is an extremely old keyboard standard. TECO was using
it in the early 70s. Blender has enough trouble with an out-of-step UI
already without removing one point where it is in line with normal
software. I think if it has to be one or the other then it should be what
the rest of the
On Sat, Apr 16, 2011 at 4:23 PM, Campbell Barton wrote:
> Agree that its a bad precedent to support multiple common key
> assignments to the same operator just to make people who are used to
> each feel comfortable.
>
> It would be like adding:
> * Ctrl+Insert copy
> * Shift-Delete cut
> * Shift-I
This is again question of locale problems in blender and again you are
looking on this only from one point of view - as users of standard US
keyboard layout. I use keyboard that has Z in place of Y and Y in
place of Z. While hitting Ctrl+Z is easy, hitting Ctrl+Shift+Z i quite
tedious to reach with
r and
create a layout for azerty (or dvorak or quertz or whatever) and there is
enough support for it, we could also include it.
Martin
--- On Sat, 4/16/11, Damir Prebeg wrote:
> From: Damir Prebeg
> Subject: Re: [Bf-committers] Why has "CTRL y" been removed from blender ?
> To
On 17/04/2011 2:25 a.m., Jim Williams wrote:
> it is in line with normal
> software. I think if it has to be one or the other then it should be what
> the rest of the software world uses.
Which is the challenge, since there are two entirely balanced standards.
Ctrl+Y and Ctrl+Shift+Z are both v
Again, as I've said, CTRL+SHIFT+Z is perfect for standard US keyboard
users. For the rest of us (or at least users of QWERTZ) it's not. But
according your responses I see that we'll have to change that
individually.
P.S.
I don't think that Adobe is an example of standardisation. Although it
uses
On Sun, Apr 17, 2011 at 5:37 PM, Damir Prebeg wrote:
> Again, as I've said, CTRL+SHIFT+Z is perfect for standard US keyboard
> users. For the rest of us (or at least users of QWERTZ) it's not. But
> according your responses I see that we'll have to change that
> individually.
No shortcut organisa
Blender is designed exclusively for US keyboard? Does that mean that
Blender will never support non English diacritic sings as ČĆŽŠĐ?
On 17 April 2011 10:32, Matt Ebb wrote:
> On Sun, Apr 17, 2011 at 5:37 PM, Damir Prebeg wrote:
>> Again, as I've said, CTRL+SHIFT+Z is perfect for standard US key
I didn't say exclusively, I said as a lowest common denominator.
Like I said, no shortcut setup will work on every keyboard layout, so
you have to pick *something* to optimise for. A US keyboard is
probably most common so that's what it is. Of course there are now
customisable shortcuts so you can
Thanks. Actually, my friend has already started to work on some theme
modifications so I'll suggest him that we make a bundle, theme and
QWERTZ keyboard layout.
Not related to shortcuts, but I really hope that blender will start to
support our diacritics. Better sooner than later :D
On 17 April 20
Oh, I've forgot one thing to mention: Key 0 that resets numeric field
to default. I think that key should also be configurable, not hard
coded to 0.
On 17 April 2011 11:53, Damir Prebeg wrote:
> Thanks. Actually, my friend has already started to work on some theme
> modifications so I'll suggest
As a tutorial maker and i have to stick with the defaults because that is
the only reliable way to go. (Forcing users to install a customized
interface
to rework the tutorials would be very wrong in my opinion) I agree that
aligning blender to other tools in the same market is a good decision.
On
I'm not inclined to see Maya et. al. as THE MARKET. I think
the 3D virtual reality environments are probably already a larger
market for Blender, if a currently largely invisible one.
Certainly, if Blender is to ever have a really huge user base
it will be in the Metaverse. This is the place whe
I can second this with some statistics from the Machinimatrix.
All our users are effectively from the Metaverse and we see that many of
them are "non professional" (whatever that means) end-users:
- 500 downloads/month of our customized binary blender-2.49 distribution
- 1 unique users per mon
lease.
And that's for the main mirror only.
Martin
--- On Sun, 4/17/11, Jass wrote:
> From: Jass
> Subject: Re: [Bf-committers] Why has "CTRL y" been removed from blender ?
> To: "bf-blender developers"
> Received: Sunday, April 17, 2011, 10:57 AM
> I ca
t;
> And that's for the main mirror only.
>
> Martin
>
> --- On Sun, 4/17/11, Jass wrote:
>
>> From: Jass
>> Subject: Re: [Bf-committers] Why has "CTRL y" been removed from
>> blender ?
>> To: "bf-blender developers"
>> Recei
Here is a customized startup.blend file which shows that ctrl+y and
ctrl+shift+z can
live together without problems:
http://www.pasteall.org/blend/6084
So unless there is a good reason to ban usage of ctrl+y i propose to add
it back to blender.
cheers,
Gaia
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