e the old system might be best for this. User experience/
>> frustration > consistency imo. =
>>
>> -Patrick
>>
>>> Date: Sat, 8 Sep 2012 12:50:29 -0700
>>> From: dfeli...@gmail.com
>>> To: bf-committers@blender.org
>>> Subject: Re: [Bf-co
feli...@gmail.com
>> To: bf-committers@blender.org
>> Subject: Re: [Bf-committers] Why is use fake user not default for actions?
>>
>> I know blender tries to stay popup-free, but a warning when
>> selecting/creating actions may solve that
>>
>> ("No d
d be wrong here. Either
way, I agree the old system might be best for this. User experience/
frustration > consistency imo. =
-Patrick
> Date: Sat, 8 Sep 2012 12:50:29 -0700
> From: dfeli...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Why is use fak
I know blender tries to stay popup-free, but a warning when
selecting/creating actions may solve that
("No datablock linked to action 'Run'. if you don't set FakeUser the action
will be deleted")
We got more than one "bug" report for that as well, so it may be fair to
consider the current design
Hello devs,
It used to be that use_fake_user was default for action datablocks.
Sometime in the last version or two, this stopped being the case. Now
we get forums posts on people losing their animations[0][1]. Lost data
is never a good thing, so what was the reason for it being off by
default?
C