Hey Dalai, to avoid adding chunks of python example scripts in our
C/C++ code I've added automatic example inclusion in generated docs.
You can just add:
./doc/python_api/examples/aud.py
If you want to include some formatted text explaining the example, the
first comment is included as text in th
Hi,
I wanted to add an intro to audaspace ala the ones we have for bge modules.
I don't know how to test it though, so I would appreciate some help here.
The patch is:
http://www.pasteall.org/22723/diff
The "..code block" syntax I got from the .rst files. I'm not sure if it's
the same syntax as d
Hi
Thanks a lot :), as soon as I get connected I will fix that.
> Changing the default .blend also would not be enough, since existing
> .blend files still wouldn't be converted. Here's the code you can add
> at the end of do_versions in readfile.c.
>
> for (brush= main->brush.first; brush; bru
Changing the default .blend also would not be enough, since existing
.blend files still wouldn't be converted. Here's the code you can add
at the end of do_versions in readfile.c.
for (brush= main->brush.first; brush; brush= brush->id.next)
if(brush->detail == 0.0f)
brush->detail = 0.2
I'm anxious to integrate this into my branch.
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Yah Tom but I believe that is for new brushes, the existing brushes
settings are saved on the default blend file. Raul I will have a look
into it after you commit
pura vida
Daniel Salazar
www.3developer.com
On Mon, May 31, 2010 at 2:10 PM, Tom M wrote:
> Raul,
>
> in blender/blenkernel/intern
Raul,
in blender/blenkernel/intern/brush.c
set
brush->detail = .25f;
see the spacing setting for an analogous situation.
LetterRip
On Mon, May 31, 2010 at 12:08 PM, Raul Fernandez Hernandez
wrote:
> Hi :)
>
> Thanks for the really quick repply ... yes, I think I will commit without
> the def
Hi :)
Thanks for the really quick repply ... yes, I think I will commit without
the default value and then an experienced dev could do that, after all is
what open source is about ;)
The default value of 0.05 is very dangerous because it subdivide a lot
the mesh, so 0.25 is a safer value.
I will
If it's the default value, before change the default blend, you can
try with a do_versions.
Change the default blend file always come with problems ;)
On Mon, May 31, 2010 at 4:51 PM, Daniel Salazar - 3Developer.com
wrote:
> BTW this should be done very carefully, if you want you can just
> commi
BTW this should be done very carefully, if you want you can just
commit like it is and I will fix the defaults later?
cheers
Daniel Salazar
www.3developer.com
On Mon, May 31, 2010 at 1:49 PM, Daniel Salazar - 3Developer.com
wrote:
> Hi Raul, those are actually saved in the B.blend.c file
> (/
Hi Raul, those are actually saved in the B.blend.c file
(/blender/source/blender/editors/datafiles and you would need to
generate a new compilable default blend file using the datatoc.py
script included in release
pura vida!
Daniel Salazar
www.3developer.com
On Mon, May 31, 2010 at 1:45 PM, Ra
Hi all :)
I'm about to commit to my branch the Unlimited clay feature for
sculpting, but I'm getting troubles trying to set up the default value
for the new property brush.detail, in the RNA the range is 0.05-1.f where
0.05 subdivide a lot the mesh and 1.0 is quite rough so the default vaue
shoul
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