I've talked with Joseph and made some clean-up commits. I'll be
unavailable this weekend but hope to do more starting next week.
Ken
Tom M wrote:
> Ken if you could help bmesh to proceed that would be excellent,
> although fixing bugs in the main branch would be nice too :)
>
> LetterRip
>
> On
Ken if you could help bmesh to proceed that would be excellent,
although fixing bugs in the main branch would be nice too :)
LetterRip
On Wed, Mar 10, 2010 at 4:33 AM, Ken Hughes wrote:
> I've started looking at the bmesh branch and seeing what it takes to add
> carve to it. Good news is the sam
I've started looking at the bmesh branch and seeing what it takes to add
carve to it. Good news is the same old code is still there so it can
just plug in; bad news is the old boolean modifier doesn't work anyway.
So my plain is to look at getting boolean working again, unless someone
else is
Hey,
Sorry I didn't update you on this :(
I asked around and felt the general thought was that the mesh reducer I'm
working on was "wanted first" by more people, so I decided to finish that
before tackling CarveCSG.
Progress on the mesh reducer was stalled for at least a few weeks due to an
inju
Jaevixa McNomera contacted me in January about picking this up and
continuing the development. At that time I was working on another
project and gave him/her my blessing (plus my patches), but haven't
heard anything since.
I could pick this back up now (my project is done), but should
coordin
ken,
whatever happened with the carve boolean work you did?
LetterRip
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers