I've updated ffmpeg used for our linux buildbot. I used config #2 (but
with disabled avfilter) from my previous letters and used version 0.6.3
of ffmpeg.
Sound and video guru-s: please re-test linux builds from
http://builder.blender.org/download/ and tell me if something become
broken,
Hi,
I've done some testing with configurations. Here are some results.
So, first of all i've disabled version3 and nonfree otions. First of
them leads to gpl3 or higher library version, second maked libraries
un-redistributable. Now libraries are gpl2 or higher.
Also, i've disabled
Hi,
maybe this is not the moment or not the good thread but i have a problem to
import correctly pal avi video in the blender 2.57 sequencer with the 25 fps
framerate.
In this case, the sound is too short and of course the video in blender is
unsynchronized. But if i select a custom framerate at
Also, forgot to mention.
Pre-rc1 binaries were 52mb. Not sure why with the same configuration Ken
had got such bigger binary -- maybe it's because of collada (not sure
i've used exactly the same configuration for it).
Really strange thing that even with binary 10mb bigger tham mine Ken's
Am 2011-04-25 08:26, schrieb Sergey I. Sharybin:
So, question is: do we want to support more codecs (ogg, vorbis, teora,
vpx, dirac, schro) and have 8mb bigger Blender binary as we've got now?
Ogg, vorbis and theora are definitely needed as they are in the output
file formats and codecs and
Made full release build cycle (with blenderplayer, strippng, packing
and so on). Archive size with all that codecs enabled growed up from 30
to 33mb for linux64 platforms
Sergey I. Sharybin wrote:
Also, forgot to mention.
Pre-rc1 binaries were 52mb. Not sure why with the same configuration
Hi!
We should definitely update the one for static linking to the linux release.
Most distributions so far don't have libav in their standard
repositories yet, so most distros and devs will still link against
ffmpeg, also there's no libav build for win64 yet so we'll have to wait
for that too
Hi
also there's no libav build for win64 yet
just to make it more correct
http://win32.libav.org/win64/
Regards
Sergey
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Am 2011-04-24 11:15, schrieb Sergey Kurdakov:
just to make it more correct
http://win32.libav.org/win64/
Awesome! I've only looked here: http://libav.org/download.html where you
can only find win32 binaries.
Regards
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Ok, i've build the latest ffmpeg 0.6.90-rc0 with options i've got from
debian sid package rules (with some additional flags to get static libs
which would run on all platofrms -- the same flags were used for mesa
and openal):
./configure \
--cc=gcc -Wl,--as-needed \
--disable-stripping
Why is stripping disabled? I thought that we generally do stripping...
LetterRip
On Sun, Apr 24, 2011 at 12:04 PM, Sergey I. Sharybin g.ula...@gmail.com wrote:
Ok, i've build the latest ffmpeg 0.6.90-rc0 with options i've got from
debian sid package rules (with some
You strip the final binary, not the libs.
Martin
--- On Sun, 4/24/11, Tom M letter...@gmail.com wrote:
From: Tom M letter...@gmail.com
Subject: Re: [Bf-committers] ffmpeg library update
To: bf-blender developers bf-committers@blender.org
Received: Sunday, April 24, 2011, 4:07 PM
--disable
If be honest -- have no idea. Anyway, blender get's stripped by
builder script, so don't think it's a big issue. As i told, i used
options from debian package rules -- i suppose this options are made to
be ok for most of users, platforms and needs (to make libs more portable
and so on).
Tom
:
You strip the final binary, not the libs.
Martin
--- On Sun, 4/24/11, Tom Mletter...@gmail.com wrote:
From: Tom Mletter...@gmail.com
Subject: Re: [Bf-committers] ffmpeg library update
To: bf-blender developersbf-committers@blender.org
Received: Sunday, April 24, 2011, 4:07 PM
--disable
Hi,
Ok, i've build the latest ffmpeg 0.6.90-rc0 with options i've got from
debian sid package rules (with some additional flags to get static libs
which would run on all platofrms -- the same flags were used for mesa
and openal):
./configure \
--cc=gcc -Wl,--as-needed \
Isn't ffmpeg also used for video textures in the game engine?
Maybe some of these options are useful there.
Martin
--- On Sun, 4/24/11, Peter Schlaile pe...@schlaile.de wrote:
From: Peter Schlaile pe...@schlaile.de
Subject: Re: [Bf-committers] ffmpeg library update
To: bf-committers
Hi,
I've marked those with NO mostly sure that they are not needed and could
be disabled. The others marked with NO? are at least not used for
encoding but disabling them would disable some input formats. Question
is if we really need to support everything?!
Regards
Am 2011-04-24 22:04,
Hi,
We're still using quite old version of ffmpeg for linux release builds
at least (this libraries were compiled from ffmpeg sources which were
used in blender source tree just before their remooving from the svn).
This was caused because some problems with pixelization which was
discussed
Hi Sergey.
I'm not very knowledgeable person in all details, but as I do some video
stuff ( and ffmpeg based development ) few points I can share:
it is not clear to this point who will win ( though libav team seems has
more ffmpeg core devs, while ffmpeg site team has less - but keeps the name
On Sat, Apr 23, 2011 at 10:09 AM, Sergey I. Sharybin g.ula...@gmail.com wrote:
We're still using quite old version of ffmpeg for linux release builds
at least (this libraries were compiled from ffmpeg sources which were
used in blender source tree just before their remooving from the svn).
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