Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-09 Thread Gaia
I have created a wiki page and summarized what was discussed in this thread: http://wiki.blender.org/index.php/User:Gaia.clary/list_interface_improvements Please feel free to correct/modify the wiki page. Thanks a lot for all your remarks! cheers, Gaia On 07.12.2012 14:35, Bastien Montagne wro

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-07 Thread Bastien Montagne
You guys could follow sunday meeting notes… On 02/12/2012 16:40, Sergey Sharybin wrote: > […] > 2) Other projects > > - Bastien was working on list_template improvements to make it's possible > to have several lists per panel. Review is needed: > https://codereview.appspot.com/6854125/ > > That's

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-07 Thread Lukas Tönne
On Fri, Dec 7, 2012 at 12:51 PM, Tobias Oelgarte wrote: > Lists are somehow able to know how many entries they want to display. > That is already for the Shift+Mousewheel resize of the lists. Oh, i didn't even know about this feature :) Had a quick look at the code, it seems this list length val

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-07 Thread Tobias Oelgarte
Lists are somehow able to know how many entries they want to display. That is already for the Shift+Mousewheel resize of the lists. But i guess it could be a bit difficult to determine how many elements should be displayed if the corner (not a big fan, since it partially hides the eye-icon or t

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-07 Thread Lukas Tönne
Making lists resizeable would be great. The problem afaik is that all UI elements in Blender are generated on-the-fly, with no info about layout or size stored persistently. I also played with the idea of making drag&drop style reordering of list elements, which faces the same issue (you'd need to

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-07 Thread Gaia
On 07.12.2012 11:45, CoDEmanX wrote: > I really like them! > But dunno if it's a good idea to put the stuff inside of the list > (visually yes, but how to implement this properly?) Well, i understand this sort of constraints happen all the time and everywhere. So getting any improvement over what

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-07 Thread CoDEmanX
I really like them! But dunno if it's a good idea to put the stuff inside of the list (visually yes, but how to implement this properly?) Here are two variants which could be done with little change to UI code: http://www.pasteall.org/pic/show.php?id=41471 http://www.pasteall.org/pic/show.php?id

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Gaia
Having the filter in a popup box might have the advantage of saving some space on the screen. But on the other side your top variant shows the filter settings together with the resulting list. So i like the top variant most. Here is another comparison based on your top variant which saves one line

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread CoDEmanX
3 variations of possible filter integration: http://www.pasteall.org/pic/show.php?id=41437 Am 06.12.2012 18:44, schrieb Gaia: > I played with my 2d image editor and created this mockup: > > http://www.pasteall.org/pic/show.php?id=41429 > > I added a drag handle to the lower right corner o

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Harley Acheson
Gaia, It should probably be just below and outside the region as seen in the histograms. When inside and on the corner like in your example it looks like it would be used to split the region, not enlarge it. Harley ___ Bf-committers mailing list Bf-com

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Tobias Oelgarte
Another alternative would be sliders like in the histograms: http://www.pasteall.org/pic/show.php?id=41432 Am 06.12.2012 18:44, schrieb Gaia: > I played with my 2d image editor and created this mockup: > > http://www.pasteall.org/pic/show.php?id=41429 > > I added a drag handle to the lower r

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Tobias Oelgarte
I would also recommend it, since this functionality (and also the scaling of menu items) is extremly well hidden. I also only knew it after writing a bug report about too short lists, getting the same hint. ;-) Am 06.12.2012 17:43, schrieb Bassam Kurdali: > I was myself wishing for filtering in

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Gaia
I played with my 2d image editor and created this mockup: http://www.pasteall.org/pic/show.php?id=41429 I added a drag handle to the lower right corner of the list. What do you think? Would that be convenient, acceptable and easy to implement ? cheers, Gaia On 06.12.2012 17:43, Bassam Kur

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Bassam Kurdali
I was myself wishing for filtering in vertex groups recently. +1 from this user. Also agree the resize is a bit hidden. On Thu Dec  6 2012 11:01:59 AM EST, Gaia wrote: > On 06.12.2012 16:52, Tobias Oelgarte wrote: > > We have resizeable list areas. Hold Shift and and use the mousewheel to > > r

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Gaia
On 06.12.2012 16:52, Tobias Oelgarte wrote: > We have resizeable list areas. Hold Shift and and use the mousewheel to > resize them. It's not always as responsible as it should be. I often > need to move the mouse around a bit while rolling the mousewheel, so > that it will continue to grow or shri

Re: [Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Tobias Oelgarte
Am 06.12.2012 16:11, schrieb Gaia: > Hi; > > I have been looking around into some other 3D applications > and i found some interesting concepts to handle large > property lists like we can find for example in > > - vertex groups > - shape keys > - materials > > I experienced that these lists can gr

[Bf-committers] handling large lists in Blender (vertex groups, shape keys, materials)

2012-12-06 Thread Gaia
Hi; I have been looking around into some other 3D applications and i found some interesting concepts to handle large property lists like we can find for example in - vertex groups - shape keys - materials I experienced that these lists can grow quickly and sometimes it becomes a challenge to fin