Hah, nice analogy :)
Thanks for the info, I thought it was fully supported :)
On Fri, Apr 15, 2011 at 3:06 PM, Wahooney wrote:
> The functionality is there, but it isn't fully supported. Certain
> actions break when multiple scenes are involved, I think Undo is one of
> them.
>
> So the statemen
The functionality is there, but it isn't fully supported. Certain
actions break when multiple scenes are involved, I think Undo is one of
them.
So the statement is actually correct :) You can pick your nose with a
screwdriver, but no screwdriver manufacturer will claim it's a supported
feature
Ups :D :D :D I'm misunderstand that, my mistake, I misread that he's
complaining that muti window is NOT implemented :-)
On 15 April 2011 13:08, Davis Sorenson wrote:
> That's just what Micael was saying, that having different scenes in
> different windows seems to work.
> It works for me too, al
That's just what Micael was saying, that having different scenes in
different windows seems to work.
It works for me too, although if I have active cameras in both scenes it
only will render one of them.
Davis
On Fri, Apr 15, 2011 at 2:04 PM, Damir Prebeg wrote:
> How did you tested?
> Try CTRL+
How did you tested?
Try CTRL+ALT+W, you'll get second Blender window. Move a cube in one
window and switch to another and you'll see that Cube is moved. Create
new scene in that second window, add some objects. You should have
option to select that new scene in first window.
On 15 April 2011 12:2
Hi,
According to http://www.blender.org/development/release-logs/blender-257/
blender is missing "multi-window support showing multiple scenes",
however I just tested this and it seems to not be the case. Maybe this
info is outdated?
--
Micael Dias
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