[Bf-committers] my GSOC project idea

2010-03-26 Thread shuvro sarker
Hi, Here I am listing two project ideas for GSOC. Your opinion about which to select , modification idea about the scope of these projects will be very much helpful. If you find some ideas that are not feasible or sth important relating to these topics that are not listed here please tell about th

Re: [Bf-committers] my GSOC project idea

2010-03-26 Thread Mitchell Stokes
> *Idea 1 : Improvement of Game Engine Python API* > > 1.providing syntaxes similar to  these - > >    a. *scene.meshes["meshName"]* > >    b. *meshI.material.textures["myTexVar"] = loadedTexture  * > >    this is for *KX_MeshProxy* class.Like textures the options for setting > these properties >  

Re: [Bf-committers] my GSOC project idea

2010-03-27 Thread shuvro sarker
Message: 2 Date: Fri, 26 Mar 2010 21:10:57 -0700 From: Mitchell Stokes Subject: Re: [Bf-committers] my GSOC project idea To: bf-blender developers Message-ID: <9e1569591003262110j697ff1d7v3bc1798b85315...@mail.gmail.com> Content-Type: text/plain; c

Re: [Bf-committers] my GSOC project idea

2010-03-27 Thread Mitchell Stokes
Here is the patch: http://www.pasteall.org/11985/diff It's pretty messy as I didn't get around to finishing it. I was planning to support DXT1, DXT3 and DXT5, which handles the most popular ones. If I recall correctly, adding more formats wouldn't have been too difficult. None the less, I know thi

Re: [Bf-committers] my GSOC project idea

2010-03-27 Thread Dalai Felinto
Just to complement. I gave Shuvro the idea of working with DDS without really understand how much work that would take. So if If that's not much work to a GSOC I would endorse the idea of having other small tasks to be completed on top of that. I never participated on a GSOC though so I'm not sure

Re: [Bf-committers] my GSOC project idea

2010-03-29 Thread Campbell Barton
Hi Shuvro, I'd hesitant to recommend API projects from developers who have not had to use similar API's before. So rather then work on a project to improve the API you could choose a project that has this as a component. To accomplish this you would end up having to extend the API's but with real