Hi Dalai
>Namely
>file/scene conversion (i.e. game actuator, scene actuator, libload even).
thanks for the offer.
actually I'm full of different responsibilities ( including some ideas for
free software which is not sophisticated, but still useful:
such a stack of software to develop Khan acad
Hi Sergey,
I believe most devs are busy with other businesses. On my end sorry for the
lack of feedback.
Regardless of multi-threading during execution it would be really
interesting to find a solution for some of the current bottlenecks. Namely
file/scene conversion (i.e. game actuator, scene ac
Hi All,
some time ago there was a discussion on approaches to implement multi
threading for Game engine
( if there are plans to keep BGE developed as it is)
found nice implementation for the idea, I tried to describe
> in simplest case ( three times memory overhead plus copy state overhead) -
>