Here are the results of the regression tests. If you update the test to work with 2.5x please commit it.
they can be found in /lib/tests (or is it /lib/test ) LetterRip animation array3 - good bowl - good controller2 - broken? CtrlObject - good cubesphere - not working? deformtest - good dolphin - animation is broken driven_hand - good driver-object-eyes - good dupliverts - good hairguide - doesn't seem to work? knight - good luxo - frame 30 to 31 glitch mancandy_actiondeform - doesn't work mancandy_matching - doesn't work motionblender - not certain directions aren't clear enough pathjumper - good relative - doesn't work stride_bone - doesn't work? timeline - good cloth clothtest - slight penetration, also a hang after awhile compositing zmask_compo - good curves_modeling tapercurve - good, ugly deformation when empty gets close to curve though, probably not a but fluids fluidsim - seems to stop baking prematurely gameengine_bullet_softbody add_softbody - good AnisoTest2 - good do_fh_bullet - good gamesoftbody - sinking through floor? also space not working impact - good softbody_constraints - good, but camera is clipped in 2.5x suzanne_cloth - major slow down in 2.5x that isn't in 2.49b torus_complex - slow downs in 2.5x that are not in 2.49b webskategirl_bullet - body animation not working gameengine_logic actuators camera - good contraint2 - good editObject_add - good editObject_end - good editObject_replaceMesh - seems to work? editObject_trackTo - good ipo - Play, PingPong, Key2Key not working message - can't do message with right mouse click? motion_LinV - seems to work motion - seems to work property_string - not clear what to do or is supposed to happen property1 - not working property2 - not working scene_setCamera - not clear if working, also object starts to tilt scene_setScene - not working sound - might be working some 'hit sounds' when it should be stopped? controllers and - can't control the guy good enough to test expression - the description doesn't seem to match modulus_expression - good or - not clear what is supposed to happen, also movement seems wrong python python_LOD - wrong object type displayed? Doesn't seem to be working right python_mouse2ipo - doesn't seem to be working python_rec_play - not sure probably not working right python_velocity - not clear, probably not working right logic bge_module_example - good testAddDupliGroup - good testAddObject - good testCameraGroup - not sure testCompound - good testCullingPerformance - good testDrawLine - not working testGhostCollission - not sure testIpoAdd - character isn't aligned with car testModifier2 - good testObjectSensor - the impulse doesn't seem strong enough sensors always - seems to work - man rotates though collision - good keyboard - good message - good mouse_button - play and ping pong not working mouse - good near_property - good property - good radar1 - good radar2 - hmm not clear if it is working random - good ray - not sure touch - not sure touch2 - not sure gameengine_physics 2Dexample - the trampoline doesn't work arch_pressure_simulation - good constraintsTutorial - good genericConstraintSpringLimitMotor - not working vaults - very slow FPS gameengine_visual GLSL_samples_249 - not sure lampRGB - not working screenspace - not working glsl ram_glsl - good groups_and_duplicates group-duplicate - good libraries_and_linking materials crystal_cube - good nodelib - good math flippedmatrixes - good mesh_modeling faceselectmode - good metaballs mbar - good modifier_stack object_mode allselect - not sure outliner outlinertest - selection in NLA not being propagated to oultiner particles_and_hair grass_wind - not working hairball - good paths physics python Armature_example2.py - not working BGL_example.py - Camera_example.py - Contraint_example1.py Contraint_example2.py Draw_example.py effect_example.py Font_example.py Group_example2.py Image_example.py lamp_modes_example.py Mesh_example.py MeshPrimitives_example.py MetaBall_example.py Modifier_example.py NMesh_example.py Object_example.py Radio_example.py Render_example.py Scene_example.py Sound_example.py Text_example.py Text3d_example.py Timeline.py Types_example.py Window_example1.py World_example1.py World_example2.py rendering arealight - good compo_idmask_cubes - good compo_map_uv_cubes - good compo_map_uv - good compo_map_zcombine_cubes - good composite_image - good composite_layers - not sure displace - good flattest - good glass - ping pong not working halostep - good icetest - good irregular_shadow_strands - failed irregular_shadow_transp - good lostride - good mirror_texture - good monkey_cornelius_bake - works but layout needs fixing monkey_cornelius_compo - good monkey_cornelius_light-passes - slower and noisier in 2.5x monkey_cornelius_passes - good monkey_cornelius_shadbuf - good monkey_cornelius - good motor9 - good only_shadow_lamp - good only_shadow_material - good OpenExr20Demo - not working? radioroom - not working? Raptor_radio_ray_env - not working refract_monkey - good robo_ao - render not the same sequence - not working? Sky-Atmosphere - good soft_halo - good sss - layout needs to change teapot_envmap - good teapot_soft - good vectorblur - good windows_tra_shadow - good rigging scripting mandel-py sculpting sculpt - good sequence_editing sequence_audio - good main - good skinning_and_weighting weight_paint_test - good softbody softbody_basics - good softbody_curve_lattice - good softbodytest - good softhairtest - doesn't work text text-regression - good texture_paint textures uv_unwrapping vertex_paint ---------- Forwarded message ---------- From: Leif Andersen <l...@leifandersen.net> Date: Sun, Jul 11, 2010 at 1:30 PM Subject: The regression tests To: letter...@gmail.com I managed to get through the regression tests (except for the ones in 246 and 248), anyway, here were my results, hopefully they'll be helpful to you: Using r30209 In test249/: allselect - No errors noticed, although the shortcuts in the text are different crystal_cube - No errors, although it didn't start the animation by defualt as done in 2.49 (also no lamp, thus no render) deformtest - No errors faceselectmode - No errors, although the default was verts, not faces flippedmatrixes - No errors fluidsim - No errors group-duplicate - No errors hairball - ERROR - Segfault on render (still and animation) icetest - No errors mandel-py - Python script doesn't work mball - No errors nodelib - No errors outlinertest - No errors radioroom - I couldn't find the radiotools and collect meshes tool in 2.5x. sculpt.blend - No errors, but had to go into sculpt mode manually sequence_audio - No sound in 2.5 and 2.4, probably a problem with my system tapecurve - No errors text-regression - No errors timeline - No errors weight-paint_test - No errors In test249/render: (Generated from my image diff python script, I can run through these manually if requested, also the script assumes all of the files in this folder are only renders of a single image) Raptor_radio_ray_env.blend... FAILED allselect.blend... OK arealight.blend... OK compo_idmask_cubes.blend... OK compo_map_uv.blend... OK compo_map_uv_cubes.blend... OK compo_map_zcombine_cubes.blend... OK composite_image.blend... OK composite_layers.blend... FAILED displace.blend... FAILED flaretest.blend... OK glass.blend... OK halostep.blend... OK lostride.blend... FAILED mirror_texture.blend... OK monkey_cornelius.blend... OK monkey_cornelius_bake.blend... OK monkey_cornelius_compo.blend... OK monkey_cornelius_light-passes.blend... FAILED monkey_cornelius_passes.blend... FAILED monkey_cornelius_shadbuf.blend... OK motor9.blend... OK only_shadow_lamp.blend... OK only_shadow_material.blend... OK refract_monkey.blend... OK robo_ao.blend... FAILED sequence.blend... OK sss.blend... OK teapot_envmap.blend... OK teapot_soft.blend... OK vectorblur.blend... OK windows_tra_shadow.blend... OK In test249/animation: array3 - No errors bowl - No errors camera - No errors controller2 - errors, face is differnt, not sure why this goes in animations as well CtrlObject - No errors cubesphere - No errors dolphin - ERRORS, dolphin doesn't swim in 2.5, just sits there driven_hand - No errors driver-object-eyes - no errors dupliverts - No errors hairguide - ERRORS, hair is different (although similar) knight - No errors luxo- No errors mancandy_actiondeform - ERRORS, mancandy only walked a small distance mancandy_matching - ERRORS, mancandy only walked a small distance motionblender - ERRORS, guy floated rather than walked pathJumper - No errors relative - ERRORS, nothing happened in 2.5 softbody_basics - No visable bake button, but otherwise, no errors stride_bone - ERRORS, he didn't raise his arms up, otherwise good. ~Leif Andersen ---------- Searching a DAG: http://xkcd.com/761/ _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers