Hi,
No, I would not do it this way. A UI should not move focus to
(potentially) invisble things without you even knowing it did. It has
the danger of inconsistancy, and gets annoying even. A UI should not
think for users or assume things either.
In my really honest opinion popup
Hi,
I feel the problem really is that the panel is kind of tucked away. So a
combination of making the panel more visible and also at the same time remember
previous settings would be nice. I don't think a popup (eg. at the side of the
3d-view) would necessarily be a bad thing, but I wouldn't
Hi,
I've followed this discussion about the operator settings issue, and thought
I'd throw in a concept that we discussed during Winter Camp.
Before I get into it, the primary concept of the editor-specific panels was
that they should take up as little room as possible, and require as little
Mats Holmberg wrote:
I feel the problem really is that the panel is kind of tucked away.
This is what I ment in the firs place, because we can't deny that current
dependent parameters must be set just after adding the objects/tools in the
scene.
I don't see why pop-ups are so
off!
From: GSR gsr@infernal-iceberg.com
To: bf-committers@blender.org
Sent: Wed, March 17, 2010 3:28:33 PM
Subject: Re: [Bf-committers] set F6 pop-up-panel to pop-up automatically by
User Preference's selection
Hi,
bill...@me.com (2010-03-17 at 1816.35
Hi,
rogerwic...@yahoo.com (2010-03-17 at 1502.11 -0700):
just delete a file in Vista. go ahead. you will never want another popup.
I am so sick of confirmation popups If you change the extension of a file,
it might not open, or not open properly using installed applications. Are you
sure you
I absolutely agree with this. Very seldom do you (or I at least) add a mesh
object and stick to the default parameters. I nearly always adjust circles
and such down to 12 vertices or so.
In most cases 2.5 is much faster to work with, but this is one feature I
find myself missing constantly from
Jonathan Williamson wrote:
I absolutely agree with this. Very seldom do you (or I at least) add a mesh
object and stick to the default parameters. I nearly always adjust circles
and such down to 12 vertices or so.
At least the tools should remember the last setting e.g the number of verts.
That would also be an improvement.
Seppo's idea of creating a user preference for the pop-up is a good one, as
there are people who do like like it and just want to add an object
immediately. Adding an object immediately can be particularly helpful while
in Object mode if you are testing
Hi,
The design concept was to make tools remember previous settings.
Another improvement would be to have a fast way to move 'active input'
focus to buttons elsewhere (like right after for tool redo, on a
hotkey).
Only in last resort we should do things with popups. I still believe
you can
Hi,
When adding objects or modifiers, etc. into the project, their properties has
to be adjusted by the left side T panel's bottom area.
Most cases one has to scroll panel up and down to find correct parameter, or
press F6 to bring pop-up-panel at the cursor position and make the
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