://www.lmm.jussieu.fr/~audoly/
2011/7/1 Christopher Cherrett ccherr...@openoctave.org (mailto:
ccherr...@openoctave.org)
Original Message
Subject: Re: [Bf-committers] splitting (off) hair
From: Lukas Tönne lukas.toe...@googlemail.com (mailto:
lukas.toe...@googlemail.com
Original Message
Subject: Re: [Bf-committers] splitting (off) hair
From: Lukas Tönne lukas.toe...@googlemail.com
To: bf-blender developers bf-committers@blender.org
Date: 07/01/2011 01:54 AM
I'm sorry people, i have given up on hair systems :(
My primary intention was to get
Hi, I'd gladly donate some money for an improved hair system.
Alberto Torres
2011/7/1 Christopher Cherrett ccherr...@openoctave.org:
Original Message
Subject: Re: [Bf-committers] splitting (off) hair
From: Lukas Tönne lukas.toe...@googlemail.com
To: bf-blender developers
...@openoctave.org
Original Message
Subject: Re: [Bf-committers] splitting (off) hair
From: Lukas Tönne lukas.toe...@googlemail.com
To: bf-blender developers bf-committers@blender.org
Date: 07/01/2011 01:54 AM
I'm sorry people, i have given up on hair systems :(
My primary intention
: http://www.lmm.jussieu.fr/~audoly/
2011/7/1 Christopher Cherrett ccherr...@openoctave.org
(mailto:ccherr...@openoctave.org)
Original Message
Subject: Re: [Bf-committers] splitting (off) hair
From: Lukas Tönne lukas.toe...@googlemail.com
(mailto:lukas.toe
/Publications/2005/BAQLLC05/fullModellingEG05.mpg
- Basile’s Website : http://www.lmm.jussieu.fr/~audoly/
2011/7/1 Christopher Cherrett ccherr...@openoctave.org
(mailto:ccherr...@openoctave.org)
Original Message
Subject: Re: [Bf-committers] splitting (off) hair
From
+1
Another user here that always thought it was hard to tell what
settings were for hair and what was for particles. Having hair in a
separate panel makes good sense to me. As a programmer it just makes
sense as you proposed but I am not a dev.
On Tue, Jun 28, 2011 at 3:00 PM, Jonathan Williamson
As you know, i have been working on substantial improvements to the
particle system buffers for quite some time now, with the goal of
making particle buffers better suited for dynamic emission and adding
the possibility to create custom particle data to be used in future
node-based simulation.
I'm not a developer but as a user I could not agree more. For a user standpoint
it has always seemed odd that hair should be part of the particle system.
--
Jonathan Williamson
Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
Personal Trainer - http://www.mavenseed.com
- Original Message -
From: Matt Ebb m...@mke3.net
I'm reluctant to spend more time trying to fix a system that is
broken
by design (and intended for general redesign anyway) ... I would
rather try to separate hair code from particle code, so the two
systems don't interfere with
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