Re: [Bf-committers] splitting (off) hair

2011-07-03 Thread michael fox
://www.lmm.jussieu.fr/~audoly/ 2011/7/1 Christopher Cherrett ccherr...@openoctave.org (mailto: ccherr...@openoctave.org) Original Message Subject: Re: [Bf-committers] splitting (off) hair From: Lukas Tönne lukas.toe...@googlemail.com (mailto: lukas.toe...@googlemail.com

Re: [Bf-committers] splitting (off) hair

2011-07-01 Thread Christopher Cherrett
Original Message Subject: Re: [Bf-committers] splitting (off) hair From: Lukas Tönne lukas.toe...@googlemail.com To: bf-blender developers bf-committers@blender.org Date: 07/01/2011 01:54 AM I'm sorry people, i have given up on hair systems :( My primary intention was to get

Re: [Bf-committers] splitting (off) hair

2011-07-01 Thread Alberto Torres
Hi, I'd gladly donate some money for an improved hair system. Alberto Torres 2011/7/1 Christopher Cherrett ccherr...@openoctave.org: Original Message   Subject: Re: [Bf-committers] splitting (off) hair From: Lukas Tönne lukas.toe...@googlemail.com To: bf-blender developers

Re: [Bf-committers] splitting (off) hair

2011-07-01 Thread François T .
...@openoctave.org Original Message Subject: Re: [Bf-committers] splitting (off) hair From: Lukas Tönne lukas.toe...@googlemail.com To: bf-blender developers bf-committers@blender.org Date: 07/01/2011 01:54 AM I'm sorry people, i have given up on hair systems :( My primary intention

Re: [Bf-committers] splitting (off) hair

2011-07-01 Thread pete larabell
: http://www.lmm.jussieu.fr/~audoly/ 2011/7/1 Christopher Cherrett ccherr...@openoctave.org (mailto:ccherr...@openoctave.org) Original Message Subject: Re: [Bf-committers] splitting (off) hair From: Lukas Tönne lukas.toe...@googlemail.com (mailto:lukas.toe

Re: [Bf-committers] splitting (off) hair

2011-07-01 Thread Daniel Salazar - 3Developer.com
/Publications/2005/BAQLLC05/fullModellingEG05.mpg  - Basile’s Website : http://www.lmm.jussieu.fr/~audoly/ 2011/7/1 Christopher Cherrett ccherr...@openoctave.org (mailto:ccherr...@openoctave.org) Original Message Subject: Re: [Bf-committers] splitting (off) hair From

Re: [Bf-committers] splitting (off) hair

2011-06-29 Thread Knapp
+1 Another user here that always thought it was hard to tell what settings were for hair and what was for particles. Having hair in a separate panel makes good sense to me. As a programmer it just makes sense as you proposed but I am not a dev. On Tue, Jun 28, 2011 at 3:00 PM, Jonathan Williamson

[Bf-committers] splitting (off) hair

2011-06-28 Thread Lukas Tönne
As you know, i have been working on substantial improvements to the particle system buffers for quite some time now, with the goal of making particle buffers better suited for dynamic emission and adding the possibility to create custom particle data to be used in future node-based simulation.

Re: [Bf-committers] splitting (off) hair

2011-06-28 Thread Jonathan Williamson
I'm not a developer but as a user I could not agree more. For a user standpoint it has always seemed odd that hair should be part of the particle system. -- Jonathan Williamson Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) Personal Trainer - http://www.mavenseed.com

Re: [Bf-committers] splitting (off) hair

2011-06-28 Thread Alex Fraser
- Original Message - From: Matt Ebb m...@mke3.net I'm reluctant to spend more time trying to fix a system that is broken by design (and intended for general redesign anyway) ... I would rather try to separate hair code from particle code, so the two systems don't interfere with